Distorted dds textures

Post » Fri May 27, 2011 11:36 pm

Hi everyone, I have a little mod I've been working on called "Canteen" it includes 2 small dds textures, one for the pipboy icon and one for the canteen itself, when using the display setting "large" textures these images show up fine in game and there are no issues however if using medium or small they are distorted.
I assume this is an error on my part when I created the textures, obviously I'm a novice with graphics...its not really an issue since most people use the large textures but I'm kinda OCD about mods and it'll bug me till hell freezes over if I don't fix it.
Anyone have a clue whats wrong? Should I have saved them with or without mips? DXT5 or DXT3?
I was also told I could use the GECK to tell the items to use all available textures? I don't see a way to do that...any way if anyone can help I'd appreciate it, thanks.
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Taylor Tifany
 
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Post » Sat May 28, 2011 9:34 am

I'm not sure why the textures are distorted when changing the texture size setting... but I do know a little about DDS files.

You should always save with mipmaps. And unless you want to use some type of transparency effect with your textures... you should save them in DXT1 format. You should also include a normal map, but the normal maps need to be saved in DXT3 or DXT5 because they use the texture's alpha channel as a specular map(controls shinyness of objects).
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Penny Flame
 
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Post » Sat May 28, 2011 8:50 am

Funny, seems not everyone using the mod has this issue...who knows what the common denominator could be...movin' on
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Matthew Barrows
 
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Post » Sat May 28, 2011 1:03 am

Icons should be saved without mipmaps.
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Rob Davidson
 
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