I'm just hoping the 1.6 doesn't release another set of new issues that may or may not be fixed (if it's the last patch fix).
I seriously doubt we have seen half of the total official patches this game will be subject to. Its being supported post launch in a major way, a large degree more so than any previous TES title. In this http://www.gameinformer.com/b/news/archive/2012/02/20/todd-howard-interview.aspx with Gameinformer Todd Howard states
We already have more updates out for this than Fallout 3 and Oblivion in their lifetime. So we’re really committed to fixing everything
Which was, if anyone else recalls, a major design consideration and selling point pre-launch. With the decline in AAA title sales, Companies are starting realize that supporting a game post launch is just good business. Not just DLC either... all across the industry there has been a trend in recent game production cycles to place a larger emphasis on patching games post launch. It cultivates loyalty, stabilizes the player base over time, and satisfies the collective itch of the more hardcoe gaming population. These free additions like mounted combat, and the kinect shouts are IMO a way for Bethesda to keep things interesting enough across all platforms, that a smaller percentage of people will trade in their copy of Skyrim. Because classically that makes it less likely for that player to ever play the DLC they intend to produce. That hardcoe gamer base is ever growing, as people have come to expect more than a week of quality playtime from a genuine AAA game. If a company can maintain a large enough player base DLC sales increase. Something that is mutually beneficial to the software developer and the consumer as well. They have an established platform to develop content for, and can generate a higher return on the development of that content, while we get the new conent without having to shell out for another title at full price.
Games have become mainstream to the degree that AAA games are looked to as the benchmark of quality, and http://www.google.com/url?sa=t&rct=j&q=&esrc=http://forums.bethsoft.com/topic/1376908-16-beta-ruined-saved-games/s&source=web&cd=1&ved=0CFIQFjAA&url=http%3A%2F%2Fwww.parksassociates.com%2Fblog%2Farticle%2Fparks-pr2011-gamingmc&ei=c_DFT_zjPIm69gSvmOHdBg&usg=AFQjCNESqqgTRv9hkaPXHwrBbjuXkKU88Q&sig2=l--PHcllvI03yX4DbvJ5zQ there's been a 100% increase in the number of people looking over the last two years... Games are changing in how they are supported, and the industry is maturing. There has been tremendous disapproval directed at the COD cash cow method of DLC... Over the course of the last 7 years, companies are starting to get a feel for how best to implement post launch changes, in the way of title updates, and additional content. I expect more in the way of updates, and I dont expect this to be confined to Skyrim either... Gearbox released a massive patch for Borderlands well after the title had reached the Microsoft DLC content gamer-score restriction. They also have announced a tremendous amount of digital bonus content, most of which is essentially free. Admittedly you are required to pre-order the game in order to receive the content at no additional charge, some of which will not even be developed until after the game launches. Companies are increasingly becoming more committed to supporting existing titles and developing content for it, which means there's just greater incentive and likelihood they will fix whatever gets reported through official channels.