what are the best alchemy and enchanting perks for a conjura

Post » Fri Jun 01, 2012 6:18 am

Topic. I don't know if maybe I should have poison perks in there for bound weapons? Should I totally leave out fire/frost enchanter perks?

Thanks in advance
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Charlotte Lloyd-Jones
 
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Post » Fri Jun 01, 2012 11:52 am

alchemy tree: alchemist (5), physician, benefactor

enchanting tree: enchanter (5), insightful enchanter, corpus enchanter, extra effect.

All the other perks are fairly useless. Consider turning yourself into a conjuration/archer/one handed character who wears light armor, and take up smithing as well. You will be very powerful. Also use a shield.

No perks need to be invested in block (investing 1 perk for 20% improved blocking is a good bang for the buck) , and very minimal perks into light armor and archery. Smithing will only need perks up to the level of armor you plan to wear. 2-3 perks max. I'd take the perk to improve magic armor as well.

Ditch trying to use alteration and craft your own weapons and armor instead. Properly done, it will be fun, and you will be powerful. You should be able to get 2 schools of magic for free once you get enchanting to a certain level. Conjuration and Restoration would be my choice..illusion if you are sneaky (fun).. or just do one and put in more elemental resistance enchantments into your armor and use alchemy for healing.

Done properly you don't need to invest in magic with this build.. you will cast one or two magic schools for free. Put the points into health and stamina. You can run more this way too before having to stop, and the perk in restoration that restores stamina combined with grand healing will let you run 90% of the time or more.
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Ebony Lawson
 
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