Nord or Orc

Post » Fri Jun 01, 2012 2:36 pm

Once you go orc you never go back.
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Eire Charlotta
 
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Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Jun 01, 2012 10:16 pm

If you into min maxing, go Orc, only if you plan on going 2 Hand route. Orce racial makes boss fights easier.....
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Danel
 
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Joined: Tue Feb 27, 2007 8:35 pm

Post » Fri Jun 01, 2012 10:14 am

you see that orc in the loading screen duel wielding war axes?

Lmao I was thinking the same thing
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Pat RiMsey
 
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Post » Fri Jun 01, 2012 8:53 pm

Once you get green, you know what i mean.
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Ice Fire
 
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Joined: Fri Nov 16, 2007 3:27 am

Post » Fri Jun 01, 2012 4:24 pm

I'm an Orsimer Companion/Werewolf - between the beast mode and my berserker rage, I feel I can handle any situation. BTW, in full legendary dragon plate armor with sword and shield I'm a pretty imposing force already without resorting to specials. Orcs FTW
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Matt Bee
 
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Post » Fri Jun 01, 2012 6:52 am

i really enjoyed my orc and it was fun to roleplay, but i can't count the number of times i got one shot by an ice spike spell.
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Marie
 
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Joined: Thu Jun 29, 2006 12:05 am

Post » Fri Jun 01, 2012 3:54 pm

Orcs are strong - but a couple of dislikes. When I trigger berserk I sometimes have a hard time "spotting" my target. Your vision does get distorted. The frigging Orc grunts when hit are well annoying. Sounds bad. The Zerker ability has zero impact against magic. If anythig I can kick the crap out of any melee toon - mages are a pain. Plus no racial resistance/constant effect ability. The only race that does not have one. Not sure if a once a day ability is worth that tradeoff.

Nords get the fear spell which sends the little mages running. Plus the +50% frost resistance.
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Lovingly
 
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Joined: Fri Sep 15, 2006 6:36 am

Post » Fri Jun 01, 2012 1:45 pm

Orcs! They'll tear your frigging head off! Nords! For that deceptive touch of humanity killing them dead with the carnal tongue of ancients as the war paint comes alive!
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Rachel Briere
 
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