More Dynamic Injuries
A harsher combat experience, where the unprepared will die a slow, painful death.
http://www.darkcreations.org/
http://www.darkcreations.org/forums/files/file/244-more-dynamic-injuries/
http://skyrim.nexusmods.com/downloads/file.php?id=17987
http://tesalliance.org/forums/index.php?/files/file/1249-more-dynamic-injuries/
http://steamcommunity.com/sharedfiles/filedetails/?id=74500357
Requirements:
- Skyrim version 1.5.24 or later. Previous versions WILL NOT WORK. Please don’t bother asking for help if you have an earlier version of Skyrim, as I guarantee you your issues are being caused by your game being out of date.
None at this point.
Overview
Skyrim is a harsh place. Fights for survival are not uncommon; be it between Bandits and travellers, to Imperials vs. Stormcloacks, to even simply you vs. the bitter cold. Only the strong survive in the wilderness. And survival is not easy.
And with this mod, it will get that much more difficult. Fighting is brutal, and can leave one’s body torn and broken. Healing spells can help, but they can only get you so far. As you sustain more severe injuries, which progress from not-terribly-noticeable to lethal, you will need to seek medical attention from somewhere other than your spellbook.
What’s New?
- Initial Release. Everything’s new! But if you want the quick version:
- Five new injury types, basic Injuries, Blood loss, Burns, Frostbite, and Limb damage
- Getting badly injured results in penalties, ranging from inconveniencing to downright crippling. Make sure you take care of yourself, your Health is no longer the main factor for how long you can fight!
- Restoration magic and Potions are no longer end-all healing options. The help, but they will not keep you going forever.
- Medical implements are now available to treat and speed recovery for when your injuries become severe.
- Fully configurable, so you can balance the mod exactly the way you want it.
Features
Multiple new injury types
Aside from your basic cuts and bruises, you will now have to deal with burns, frostbite, blood loss, and broken bones.
Health is now your damage tolerance, or how much immediate damage you can take before you die of shock trauma. Healing spells, Drain and Fortify Health effects all improve (or decrease) this value as is normal in the game. It also represents your body’s physical conditioning. More health (unmodified) means you can take more punishment… to a point.
Your Injury level is how much long-term damage was caused to your muscle tissue from cuts and bruises. If not too severe, they will heal themselves over time. If they get particularly bad, though, then you will be required to intervene and stitch up those deep wounds before you bleed out. Healing spells don’t close wounds, they help reduce pain and shock trauma and allow you to continue on in a fight for longer. Bad injuries will have a negative effect on your Health, too, so keep them in check.
Being hit with particularly heavy weapons results in blunt force trauma, which is not too healthy for your skeleton. Take too many blows on the arm from a warhammer, and you’ll find yourself unable to use that arm, on account of it being broken and crippled. If you break an arm, you cannot equip anything (not even spells) to that hand. Break both arms and that fight’s over (run or die, your choice). Subsequently, breaking a leg will severely handicap your ability to move around; your overall speed will drop significantly. Break both legs, and not only do you lose even more of your agility, but now you are stuck walking, and in very big trouble.
Both if these wounds cause immediate blood loss (external and internal bleeding, respectively). If your injuries get too severe, however, you will begin bleeding out. If you do nothing, you will find your vision blurring, your Stamina falling, and your body weakening. Left untreated, you will die. When you are not bleeding out, your blood will slowly replenish itself over time.
Play with fire, you get burned. Taking damage from flames will result in you receiving burns of increasing severity. When they get too severe, you will be in indescribable pain, resulting in you losing health progressively over time instead of regenerating it. Getting badly shocked by a lightning spell will also burn you, so keep an eye out.
The extreme cold of Skyrim is just as much an enemy as those bandits you killed five minutes ago. Be it a freezing spell, or taking a dive into the Sea of Ghosts, you will find the temperature of your extremities dropping. Fast. Nip this in the bud and get your temperature back up by getting out of the cold, else you will find yourself slogging about sluggishly in the snow unable to use your hands on account of your fingers being frozen. You’ll need outside help at this point. But don’t worry; in this world of Alchemy and potions, the need amputation is quite rare.
Treatments
Minor wounds (50 and above, or anything greater than 0 for limbs) of any type will heal themselves over time. If you find they are getting too severe, take a rest and let them heal up.
For severe wounds, you will need stitches to fix them. They are available from your local apothecary, or craftable using a goat hide and lockpick. Once stitched, your injuries will heal themselves, but be careful you don’t get into any strenuous activities. You don’t want to tear your stitches or you’ll lose all your hard work.
If you don’t have stitches, you can bandage the wound to slow the bleeding. You can make them yourself using some leather strips and animal fur, or buy them from your local Apothecary. Once bandaged, your blood loss rate will be permanently slowed until you can get the wounds treated.
And if all else fails, a leather strip tourniquet can slow the bleeding for a short time, perhaps long enough for you to find help.
Broken bones will need a splint to help set the bone properly. You can buy them, again, from your local apothecary, or you can make them yourself given you have the knowhow and the needed items (firewood and 3 leather strips).
For severe burns, you will need burn cream, available at your local apothecary or craftable by mixing together three snowberries with some frost salts. Once applied, your burns will be soothed, and will be healed over time.
For severe frostbite, warming cream is needed. Buy it from your local apothecary or make it yourself using a couple thistle branches and some frost salts. Once applied, you will feel immediate relief, and your frostbite will go away over time.
All medical supplies can be found for sale at your local apothecary, or you can make them yourself by selecting Craft Supplies in the Injury Options menu.
Installation
Steam Workshop users: The mod will be automatically downloaded and installed for you when you next start the game (through the normal launcher) once you subscribe to it on the Workshop page.
Wrye Bash users: The mod is provided in a BAIN-friendly format so that you may quickly drop it into your Installers folder and install.
Nexus Mod Manager users: Nexus Mod Manager will be able to handle the packaging of this mod on its own, you won’t need to do anything fancy. Just convert it into an FOMOD and install.
If you use none of the above: Just drag and drop the provided files into your Skyrim\Data folder.
Uninstallation
Very important: you MUST run the Uninstall function in-game before deactivating; otherwise your stats will be permanently broken.
The Uninstall function is located in the Configuration sub-menu of your Injury Options menu. Use it before continuing.
Steam Workshop users: First, unsubscribe. You will then need to manually delete the files the mod provided, which are: More Dynamic Injuries.BSA and More Dynamic Injuries.ESP.
Wrye Bash users: Very easy, just navigate to the package in your installers tab and choose Uninstall.
Nexus Mod Manager: Again, very easy. Just deactivate the mod.
If you use none of the above: Simply follow the steps for Steam Workshop minus the need to unsubscribe.
Configuring the Mod
The mod’s default damage and healing rates are balanced towards a difficulty level of Adept. If you play at a higher difficulty, you may find yourself getting injured a bit too quickly. Thankfully, this mod’s damage and healing rates are fully configurable. Just enter your Injury Options menu and select Configure. You will be able to modify both the Global rates and the rates for the specific injuries from there.
Compatibility
Incompatible with any other injury mod.
Should be compatible with any other non-injury related mod out there.
Mod makers: if you provide new weapons for NPCs to use, your mod will be compatible with this one so long as you follow proper Keyword conventions with your weapon mods. Just make sure your weapons have the correct WeapType Keywords and there will be no problems.
Known Issues
Fall damage currently does not cause any injuries. This was attempted, but I was forced to abandon it due to problems with the detection conflicting with the rest of the mod’s internals.
Recommended Mods
For the maximum realism experience, it is recommended you run these mods alongside:
http://skyrim.nexusmods.com/downloads/file.php?id=10639
http://skyrim.nexusmods.com/downloads/file.php?id=11163
Permissions
- You are free to alter, expand on, or destroy this mod in any way you see fit. If you wish to share your work, however, you MUST contact me and obtain my explicit permission before doing so. Any instances of severe mod destruction will not be eligible for technical support until restored to a functional state.
- Any works that are found to be in breach of the above, the author will receive a single polite request from me to remove it from wherever it is being hosted (from all sites it is being hosted on). Failure to respond within 48 hours will result in more direct action being taken.
- DO NOT upload this mod to any site other than those I have personally uploaded it to without my express permission given. Any user or site found in violation of this will be considered to be stealing intellectual property and will be treated as such. Just because this mod is free does not mean that gives you free reign over what you can do with it. My work, my rules.
- If I fail to respond to your requests to expand or alter this mod within 30 days, you may consider yourself as having my approval to do as you wish, but please note that upload location restrictions still stand.
- Translators: please simply PM me if you wish to translate this mod. If you wish to upload the translated version to one of my current mirrors, you may consider my answer to be “yes” outright. If you wish to upload elsewhere, though, you must obtain my permission to do so. All I wish to know is that the mod is being translated, and anyone who wishes to do so has my approval.
Full Changelog:
- v1.0: 05/31/2012
Initial Release
