I'm working on my very first mod to be distributed. It will be a quest line mod. I'm following the tutorial on the geck wiki but i need something more specific. The quest will involve a gang of supermutant who will capture the player in a given area during a rest time to bring him/her in their hideout to conduct scientific test on him/her. The main objective will be to get the f*** outta here alive with maybe an implant installed or a mutation or something like that as a reward. However right now, i need some help to figure out how to do something very specific :
Since the SM are conducting tests on the player, i need a script that will trigger a change to inflict a sickness, curable by a doctor... something similar to the Jet addiction but i cannot figure how to randomise it and how to inflict a disease to the player.
Any guru out there can help me out?
Thanks for your time

Please forgive my grammar, english isnt my main language