Is that Ebony or Tissue Paper you're wearing?

Post » Fri Jun 01, 2012 12:37 pm

I'm wondering if there are any completely stationary ones though... As in, not moving around on daily schedules. Since, for a future play-through, min-maxing a follower would basically involve not visiting their cell until you're level 81.

Housecarls are often a good option, because players usually can't afford some of the more expensive houses until higher levels. Alternatively, you could simply hold off on buying one of the houses until level 81, etc.
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MISS KEEP UR
 
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Post » Fri Jun 01, 2012 8:59 pm

Housecarls are often a good option, because players usually can't afford some of the more expensive houses until higher levels. Alternatively, you could simply hold off on buying one of the houses until level 81, etc.

Very cool. Was not aware they existed, but then I've only "moved" once.
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Lizs
 
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Post » Fri Jun 01, 2012 11:23 pm

My point is that people point out the most trivial issues in the game and declare they are abandoning the whole game because of it.

Cute straw-man, Pistolero, though it would have been nice if you read what I wrote, specifically "shelving the game until the major bugs and design idiocy were resolved" either by Bethy or noble minds with the construction set. Here's some more straw for your next strawman slur, enjoy.

Why walk away from a game as deep and beautiful as Skyrim simply because X or Y isn't crafted to your specific game preferences? It's just the nature of the Internet these days. People are going to be petulant.

Actually, it's the nature of the Internet to read an argument, create a straw-man distortion, then argue against that hoping that no one actually reads anything. I realize that reading a post in context does take effort but so does breathing. You might want to give the former a try, just for kicks.

I agree, Skyrim can be beautiful, but so can Oblivion, and no less so b/c I waited a few years (until Bethy quit fixing it and other more noble souls released unofficial patches) till I could play without aspirin, which is a hell of a lot more fun. Call that petulant if it makes you feel better about yourself, I guess /shrug

Their level is frozen when you first enter their cell. Not when you first hire them.

Oh, well, then, hmm...if there aren't some hiding in dungeons someplace them I'm screwed for companions, save two housecarls. I think I breezed by them all by level 20...

I'm glad others have had success with enable/disable, sadly it didn't seem to make a lot of difference in my case at 40 -- and I followed the video exactly, which didn't involve a cell change...guess it can't hurt to try that. (I could just hunt up a companion I haven't seen before, I guess, but Lydia doesn't look like the type who could be placated till old age with a TV and Soap Operas)
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OJY
 
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Post » Fri Jun 01, 2012 1:15 pm

Well, I did the console trick to disable/enable, which should fully reset them at the current level...but it didn't seem to help.

Do not have her following you at the time you do it. Take all the gear away from her you want to keep and tell her "its time for us to part ways". Then click on her and type "getav health". Take note of the number. Do the disable (enter), enable (enter) commands and then recheck her health. It should have jumped up. Then have her rejoin you. I do this all the time with several followers (Argis the Bulwark, Farkis) and it works fine. I'm at level 52 and both are over 600 in base health now.
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Katie Louise Ingram
 
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Post » Fri Jun 01, 2012 8:38 pm

Oh, well, then, hmm...if there aren't some hiding in dungeons someplace them I'm screwed for companions, save two housecarls. I think I breezed by them all by level 20...

IIRC, there's a powerful mage follower in Labyrinthian.
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Hussnein Amin
 
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Post » Fri Jun 01, 2012 5:00 pm

So, playing around with this again (before I tried something more drastic) I noticed something...odd. I played with this a bit and her inventory didn't *poof*, she only took off her armor, but it was still in inventory. I ended up leaving her with everything (wearing it), sending her home, disabling, FTing to another city, enabling, then "a2c94.moveto player" (to save me the run home).

I wish there was a way to see what her direct skills were as she's now choosing weapons...oddly (foregoing 10pts of damage and a hefty enchant for another 1-hander with 10pts less damage) but she didn't face-plant in the last hour or so, including a play-date with an elder dragon, so *crossing fingers* (Having her wear armor shouldn't affect disable/enable, it doesn't make sense and would be really, really screwed up if it did, but it's the only other variable in the last attempt -- and, hell, its one less housekeeping chore to do if it doesn't *poof*)
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Lou
 
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Post » Fri Jun 01, 2012 12:13 pm

IIRC, there's a powerful mage follower in Labyrinthian.

o.O Why thank ye for that tidbit; it'll come in handy if I make a warrior/bulldozer.
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Laurenn Doylee
 
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Post » Fri Jun 01, 2012 4:24 pm

I wouldn't know. I sacrificed Lydia to the alter of Boethia as soon as I was given the opportunity.

LMAO, I did that to a random Companion.

Lydia met Ebony Blade as soon as I was told what to do with it. :chaos:
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XPidgex Jefferson
 
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Post » Sat Jun 02, 2012 2:15 am

Actually, it's the nature of the Internet to read an argument, create a straw-man distortion, then argue against that hoping that no one actually reads anything. I realize that reading a post in context does take effort but so does breathing. You might want to give the former a try, just for kicks.

I read this:

Of all the poorly-thought-out design decisions they've come up with, this is the first that made me want to put the game up on the shelf and walk away for something else.

Over the power level of companions. You're feeling the impulse to walk away from a game like Skyrim because a minor, non-essential part of the game isn't to your specific liking. Like I said, I'd like Destruction magic to be more to my liking... but it isn't. So I choose to not be petulant about it and keep playing because I know that Bethesda isn't creating the game specifically for me and my appetites. You might want to give that a try.
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megan gleeson
 
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Post » Fri Jun 01, 2012 8:08 pm

Is it when you meet them or when you accept them as a follower?
i think its the first time they are in a cell with you, so i just use someone like fendal until level 25, then i go get the follower i really prefer using, and on top of it since they don't level, its a good idead to boost thier stats with all enchanted gear, stamina and health are important to boost for em, it helps.
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carla
 
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Post » Fri Jun 01, 2012 11:42 pm

I read this:

And apparently stopped reading rather than knowing, fully, what you were talking about.


Over the power level of companions. You're feeling the impulse to walk away from a game like Skyrim because a minor, non-essential part of the game isn't to your specific liking. Like I said, I'd like Destruction magic to be more to my liking... but it isn't. So I choose to not be petulant about it and keep playing because I know that Bethesda isn't creating the game specifically for me and my appetites. You might want to give that a try.

This is really devoted fan logic, and I reject it.

World of Warcraft, a MMORPG, follows this rule: it has to work (more or less) for everyone -- it is a multiplayer game, after all, and everyone agrees to play by the same rules. I don't like all their decisions, hate a great number, but (such as it is) its the best they can do for "everyone". And that's fine.

You may not have noticed but you can actually add in modifications to games like Skyrim, Oblivion, etc. These bits of code and graphics let you intentionally alter how the game works in many small ways, large ways, and fundamental ways. The game even has a difficulty slider for people who want little challenge or to be beaten senseless by sand fleas. Skyrim, Oblivion, and games like them are not about "playing Bethy's way" but, given the intentionally built-in modding resources, it is about playing the game my way. To recycle your admonishment: you might want to give that a try.

That is the beauty of single-player games: you don't have to compromise to find something that works for everyone.

Unlike World of Warcraft, if I want to be over-powered, under-powered, or differently powered, alter the environment, meshes, point of the game, etc...I can, and it's cool. You don't like how Destruction is or its focus on dual-casting, there's a mod for that. Don't like the relative power of dragon armor vs dadric, there's a mod for that. Don't like how easy/hard/annoying something is, there might be a mod for that.

If this companion business were an intentional design issue, and it was articulated by Bethy, and you were notified in-game that companions will only go along with you for so long then want to 'retire' then fine. If not happy with that, mod file. However, that isn't the case and it really does appear to be a bug they got lazy with and ignored (like many others). That's no way to earn the trust or confidence of the user.

With Oblivion, I played when it first came out and put it on the shelf after a month of trying to get through it: too many bugs, too many poor design decisions, too much headache. I let it gather dust on the shelf for a few years (while official and unofficial patches were finished) then reinstalled it, and I'm much happier for it. The unofficial patches fixes the last of the really batty bugs, there were mods for many tweaks, entire cities were designed far better than Bethy had considered, cities could be populated with enough people to feel like a city, yadda, yadda. I've enjoyed Oblivion as a fantastic world away from WoW and have been playing it steadily until Skyrim came out. "You might want to give that a try" or maybe not: its a single-player game, you go find your own way to enjoy it.

Personally, I do not want to play an open-world game where I'm afraid to go into a tavern as I may lock-low a companion I might want to use later, leaving quests un-delivered on the off chance. I don't find that fun; others may not care and goody for them. I can't help it if that bothers you, but honestly who are you to be bothered by it in the first place? I'm not telling you how to play, why do you entertain the idea that you have the right to tell me how to play? If I choose to toss Skyrim on the shelf till the bugs are worked out and the game-tailoring mods I want are available, that's not petulance, that's my call. I get to decide on what is/isn't "fun" and I certainly hope you find it within yourself one day to recognize both that frustration != petulance and that a there are times when you simply don't settle for telling yourself that something for amusemant and fun when it is neither amusing nor fun.

Enjoy the thread, I'll leave it to you.
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Ronald
 
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Post » Sat Jun 02, 2012 1:50 am

I lol'd. Stick to wow.
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Richus Dude
 
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Post » Fri Jun 01, 2012 8:10 pm

Jordis the housecarl from solitude is no where to be found, until you complete the thane quest. Then she will be waiting in your house. I'm curious are all housecarls not present until you become thane?

If this is the case it would seem the fix is to just spread out thane quests every ~10 levels.
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Pawel Platek
 
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Post » Sat Jun 02, 2012 2:03 am

Learning that they don't level is actually...quite upsetting. I started a pure Nord-combat character with my heart set on marrying Mjoll. Did so at level 14. So now I learn that by the time I'm massively slaughtering everything, I'll need a new wife? Quite disheartening =\
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Kevin Jay
 
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Post » Fri Jun 01, 2012 10:22 pm

Learning that they don't level is actually...quite upsetting. I started a pure Nord-combat character with my heart set on marrying Mjoll. Did so at level 14. So now I learn that by the time I'm massively slaughtering everything, I'll need a new wife? Quite disheartening =\

It's not a bug that everyone suffers from. All my followers have levelled along with my various characters.
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luke trodden
 
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Post » Sat Jun 02, 2012 1:51 am

LOL @ bluesun's screed.

But he's right about mods... to the poster who said that he wished destruction would scale... I'm playing with a mod that does that right now. Every time I drop a new perk into the destruction tree (novice, apprentice, adept, etc.) all my spells do more damage. It's a nice workaround until the CK comes out and we can actually "fix" stuff to how we want them.

-Loth
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Christie Mitchell
 
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Post » Fri Jun 01, 2012 3:30 pm

I'm on a PS3, so no mods.

Secondly, bluesun - bye. Your underpowered companions will miss you.
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Marguerite Dabrin
 
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Post » Fri Jun 01, 2012 7:28 pm

I'm on a PS3, so no mods.

Ah, bummer. I would have linked it to you. Oh well.

-Loth
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NeverStopThe
 
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Post » Fri Jun 01, 2012 10:52 am

Ah, bummer. I would have linked it to you. Oh well.

-Loth

I appreciate the sentiment, at least. Thanks! :)
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Naomi Lastname
 
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Post » Fri Jun 01, 2012 2:17 pm

What is all this talk about followers not levelling up? I don't have any mods installed and when I do getlevel on my follower on PC console they're my level. When I level up they level up too. So what is up with everyone else?
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sam
 
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