Modders, is this a good 3D Building?

Post » Sat May 28, 2011 7:04 am

For video of it in game:


Front View:
http://img529.imageshack.us/img529/5651/buildingfront.png

Back view:
http://img696.imageshack.us/img696/7831/buildingback.png
Be honest, does this look like something you would want in your game?

I am starting to lose sight of what is good and what is below average
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Fri May 27, 2011 8:14 pm

frankly, to me the shape looks odd, if anything it looks like a bunker thats been under heavy bombardment
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat May 28, 2011 2:10 am

It looks more like landscape. A building should look like someone planned how to build it, and then someone actually built it. I think the texture is a bit odd too, so that might also be throwing off our impression of it.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat May 28, 2011 1:25 am

frankly, to me the shape looks odd, if anything it looks like a bunker thats been under heavy bombardment


I agree. It needs some more contrast . I could try modeling some other pieces and attach them, then see how the bunker looks
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Fri May 27, 2011 7:34 pm

Definitely use more than one object to compose the overall building. Use reference images of whatever it is you're attempting to build and go from there. Walls shouldn't be flat,so something as simple as a box lining the bottom edge of a wall can become molding/paneling/something with little effort.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri May 27, 2011 6:30 pm

A building's shape can't be considered separately from its purpose. Form follows function- if you don't have function in mind when designing, you will run into problems. Decide what you're making, think what it would need to be to work, then build it around those needs.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Fri May 27, 2011 11:47 pm

A building's shape can't be considered separately from its purpose. Form follows function- if you don't have function in mind when designing, you will run into problems. Decide what you're making, think what it would need to be to work, then build it around those needs.


Looks like a trading card game holder enlarged or something. Gonna parrot TheTalkieToaster.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat May 28, 2011 4:38 am

Without any texture it looks like a strange rock.

However, a satalite dish on the roof, or some vents and a good texture and it'll make a great bunker I think.
I think it's just that we see it "out of context" so to speak.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat May 28, 2011 10:38 am

I fixed up the model! I ran into some trouble, so the polycount is way higher than it should be. but since i uploading these screen shots it has been lowered to 1909.

http://img152.imageshack.us/img152/3702/underneath.jpg
http://img816.imageshack.us/img816/1656/buildingtough.jpg
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 6:20 pm

If anything it looks like a sand castle mold.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sat May 28, 2011 7:17 am

It looks.. Strange. Kind of something a Super Hero would live in.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sat May 28, 2011 9:25 am

It does look... strange... but I actually rather like it.

It kind of reminds me of one of those futuristic bunkers you see in a lot of Sci-Fi movies or something... I'm not really sure. It would need an awesome metal texture or something, though, I think... maybe with lights and klaxons and all that for decoration?

I'm not sure... hmm...
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm


Return to Fallout: New Vegas