» Fri Jun 01, 2012 11:21 pm
I think you make some very good points here, although I do feel the need to point out a couple of things.
1) Firstly, I agree that there is no sense of pressure to get the main quest done, and the Dragonborn doesn't face overwhelming odds and adversity. Many people skip the MQ entirely and nothing terrible happens to Skyrim, so that is a major flaw in the design of Skyrim. But Skyrim doesn't have a pull factor toward the main quest; in other words, the game is meant more for exploration than to complete the MQ. It's practically a sandbox RPG, and you can't have that 'open world' feel without sacrificing some of the pressure to complete the MQ. If things were to escalate to the point where you have no choice but to complete the MQ asap, it takes away that sandbox feel for a portion of the game. You can't have your cake and eat it too.
2) Personally, I think encountering tough moral decisions is really based on how you play. If you just play Skyrim like a regular MMOer instead of an RPer, there won't be much appeal - the best weapons can be gained easily, and the MQ finished fairly quickly. But when you RP, that's where Skyrim really comes alive. Immersing yourself fully within the game and playing according to the personality that you want your character to have makes it far more engaging. For example, there were a great number of tough choices my first, generic "neutral good" character had to make: to side with Kematu or Saadia? The absence of proper background information for that particular quest made the choice a tough one, and kept me wondering for days afterwards if siding with Saadia was right.
Joining the Empire was another tough choice - I'm not a big fan of how they carry out things, and I absolutely hate the Thalmor, and I had to choose between the lesser of two evils after comparing the pros and cons of joining either faction. This choice would later affect my questline for the DB, as I didn't want to kill the Emperor, since I'm RPing as a neutral good character who's already sworn an oath to Titus Mede II. As it is, I'm still deliberating on whether or not to advance that questline - getting rid of him clears the way for a new Emperor, perhaps ushering in a new age. But to do this I have to assassinate Vittoria Vicci, who hasn't really done anything to deserve her death and who's my damn neighbour in Solitude.
Each choice you make affects another one later on, I suppose. And when you immerse yourself within the game, as Bethesda intended you to do, then the choices you have to make become so much harder.
Here's another example: I'd like Nightingale Armor since it looks so badass and stealthy-like. If I were playing from a distance, detaching myself from Skyrim, then it's easy to attain. Do a couple of quests, scroll through dialogue, etc. But I roleplay as a regular Nord who wants to go to Nord heaven, especially after having seen it once. Pledging my soul to Nocturnal willingly is not something I'd like to do, and as a neutral good character I don't want lawlessness and theft running rampant through Skyrim.
Similarly, to obtain Daedric Artifacts (my backstory is that I'm collecting them so that they don't fall into the wrong hands), I've had to do a number of things that go against my character's moral compass - such as sacrificing a follower to Boethiah, killing Logrolf for Molag Bal, etc etc.
TL;DR: Tough moral decisions are existent, but they are not thrust onto you. Most of the time, they only arise when you choose to immerse yourself within that open world.