End game against Alduin

Post » Sat Jun 02, 2012 8:01 am

Anybody else think that defeating Alduin was ridiculously easy? I fired off a few fireballs at him and he was toast. I'm at 100 destruction, I don't know if that makes a difference or not.
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Catharine Krupinski
 
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Post » Sat Jun 02, 2012 3:15 am

Anybody else think that defeating Alduin was ridiculously easy? I fired off a few fireballs at him and he was toast. I'm at 100 destruction, I don't know if that makes a difference or not.

Eh, 100 at Destruction might be just a little overpowered for the final quest... though it depends what level you were at. If it was around the mid thirties and up, it might make sense, but if you were level twenty or so and put all your perks in Destruction, I can see how easy it was to toast him.
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Mrs shelly Sugarplum
 
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Post » Sat Jun 02, 2012 8:10 am

Nope. Pretty much a general consensus from everyone I've talked to, that he is way too easy. I mean, its possible to beat him under level 10 on master. You'd think, as some world ending threat...he would at least be harder than a random ancient dragon.
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Pixie
 
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Post » Sat Jun 02, 2012 3:54 am

It's possible to one-shot him if you like... Having 100 in Destruction certainly didn't make the fight any harder, if tossing fireballs is your thing.

But yeah, for the final boss of a game, it was pretty easy. But I was glad of that, since I'm not too good at stuff that requires lightning reflexes and precision aiming (took me a few tries to actually hit him with Dragonrend, even so). If you actually pay attention to the plot and atmosphere rather than rushing through it, it's actually a pretty epic ending, even if the final battle isn't.
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Add Meeh
 
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Post » Sat Jun 02, 2012 8:58 am

i know a guy who played for 150 hours and reached level 57 (!) and quit because it was too boring. I don't know how in hell he did that but he probably could have given Alduin a look and he would have keeled over. I was at level 32 myself at 190 hours.
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ladyflames
 
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Post » Sat Jun 02, 2012 10:56 am

Anybody else think that defeating Alduin was ridiculously easy? I fired off a few fireballs at him and he was toast. I'm at 100 destruction, I don't know if that makes a difference or not.

After the fight in Helga, the Main Quest was dull and uneventful, then you get to the end and well all you had to do was pull up a chair, munch on a bowl of mammoth cheese, shout once in a while and watch the fight.

The final battle was easy but so was the main quest.
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Kelvin Diaz
 
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Post » Sat Jun 02, 2012 12:54 am

I think it would have been kind of hard to make him the strongest creature in the game and performing repeated "smart" actions without the event becoming completely scripted to prevent the PC from just getting swooped up and dropped to his death , providing you miss your dragonrend. All games are cursed with weakening certain elements to allow to remain the ALIVE hero at the end of the fight. At least in this case it's not the usualy MMO where you defeat the strongest thing in the entire game world , then reform your party and do it every freakin week until something new comes along. It was disappointing , but at the same time I find it hard how to make Alduin what he truly is and you still be able to defeat him , given whatever tools you've decided to use. He uses all breaths as you would notice if instead of just ending the fight quickly let him fly around and observe , so using any kind of elemental damge like destruction magic would be rather frustrating if he was allowed to have his resistances based on his abilities.

Probably the answer to making the fight more difficult but not impossible would be to add other elements like other dragons , but that would be implausible too given that Alduin fiercely guards his access to this place.But things could have been approached differently like other encounters with lesser dragons you see them picking people up and dropping them to their deaths , doing pretty logical flybys breathing on everything , or just coming from a really complicated angle that makes them harder to deal with. But that's where the very tool of his demise makes him trivial if you're aware of all of the effects of dragonrend. It's not simply just a spell tha makes him not fly , it gives the dragon a perception of being mortal thrust into their minds and being forced into their trying to understand their concept of something so foreign and weak (to them) So the Alduin you get to fight on the ground is a rather crippled enemy not fully engaging in the combat around him as most of his mind is dealing with what you've forced into him. And possibly they didn't script him killing the 3 heroes because that would be implying the "true" and total destruction of these people's souls , but that seems unlikely also given Alduin is there for exactly that purpose and has made these heroes hole up inside the Hall for exactly this reason.
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KU Fint
 
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Post » Fri Jun 01, 2012 9:55 pm

snip

Sorry, but there is no defending this. Alduin, is the very definition of an "anticlimix boss".

The issue, is one of inconsistency. What the game tells us about Alduin, contradicts what is given to us in battle. When he fought the three heroes of Sovngarde, they were brutally destroyed by him when they were still alive, and at the prime of their life...even with all three of them shouting him down with dragonrend. When they aid us to fight him, they damage him, and tank him better than they did when they were even alive.

He was meant to be the opposite end of the prophecy. He should have been, in every way, our character's antithesis, he being our bane, just as much as us being his. A duality trying to cancel itself out. Instead, the entire fight is stacked in our favor, in a way that diminishes Alduin as a character and threat, and that diminishes the meaning and significance behind our character's own supposed legend in the making.

What was supposed to be our character's defining moment, felt weak and lackluster. We did not fight a titanic struggle against a being every bit our equal or greater, with the entire fate of existence hinging on our desperate struggle. We stamped out a speed bump in the path of our almighty character, because there is nothing that can challenge us.
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Bambi
 
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Post » Sat Jun 02, 2012 1:57 am

i know a guy who played for 150 hours and reached level 57 (!) and quit because it was too boring. I don't know how in hell he did that but he probably could have given Alduin a look and he would have keeled over. I was at level 32 myself at 190 hours.

Probably. Though, if I wanted a bunch of difficult boss fights, I'd sign on to Demon's Souls and enjoy that. The main quest is just there to tantalize you for a bit before you go back to slaughtering townsfolk.
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Charles Weber
 
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Post » Fri Jun 01, 2012 8:48 pm

Sorry, but there is no defending this. Alduin, is the very definition of an "anticlimix boss".

The issue, is one of inconsistency. What the game tells us about Alduin, contradicts what is given to us in battle. When he fought the three heroes of Sovngarde, they were brutally destroyed by him when they were still alive, and at the prime of their life...even with all three of them shouting him down with dragonrend. When they aid us to fight him, they damage him, and tank him better than they did when they were even alive.

He was meant to be the opposite end of the prophecy. He should have been, in every way, our character's antithesis, he being our bane, just as much as us being his. A duality trying to cancel itself out. Instead, the entire fight is stacked in our favor, in a way that diminishes Alduin as a character and threat, and that diminishes the meaning and significance behind our character's own supposed legend in the making.

What was supposed to be our character's defining moment, felt weak and lackluster. We did not fight a titanic struggle against a being every bit our equal or greater, with the entire fate of existence hinging on our desperate struggle. We stamped out a speed bump in the path of our almighty character, because there is nothing that can challenge us.


You mean how like how it was very easily to just walk past Dagoth-Ur and destroy the heart thus winning in like less then 2 minutes.

I hate yet to find a final-boss that WASN'T a anti climix
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Alada Vaginah
 
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Post » Fri Jun 01, 2012 10:34 pm

You mean how like how it was very easily to just walk past Dagoth-Ur and destroy the heart thus winning in like less then 2 minutes.

I hate yet to find a final-boss that WASN'T a anti climix

Yes, only without the justifying explanation for why it was possible.
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Wane Peters
 
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Post » Fri Jun 01, 2012 10:49 pm

Yes, only without the justifying explanation for why it was possible.

There really wasn't a justifiable reason for Dagoth-Ur they made mention about how he was supposed to be uber powerful because he worked with the hearts evil.
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roxxii lenaghan
 
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Post » Sat Jun 02, 2012 3:28 am

There really wasn't a justifiable reason for Dagoth-Ur they made mention about how he was supposed to be uber powerful because he worked with the hearts evil.

There was, if you paid attention. He was operating almost entirely on stolen power from the heart. The heart was the source of most of his power, and is what made him immortal. That's how I understood it at least.
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Adrian Powers
 
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Post » Sat Jun 02, 2012 10:40 am

There was, if you paid attention. He was operating almost entirely on stolen power from the heart. The heart was the source of most of his power, and is what made him immortal.

I know, which means BEFORE I destroy the heart he should be uber powerful and I shouldn't be able to just walk past him like he isn't there and destroy it.
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Kelli Wolfe
 
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Post » Sat Jun 02, 2012 12:06 am

I know, which means BEFORE I destroy the heart he should be uber powerful and I shouldn't be able to just walk past him like he isn't there and destroy it.

He actually attacks you, if you let him. However, I suppose we can just call it as it is, and bethesda can't do proper boss battles ever.
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Chad Holloway
 
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Post » Sat Jun 02, 2012 10:36 am

He actually attacks you, if you let him. However, I suppose we can just call it as it is, and bethesda can't do proper boss battles ever.
Most companies cant,

On another note is you avatar supposed to be the pic of a skill from Guild Wars?
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LuBiE LoU
 
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Post » Sat Jun 02, 2012 12:18 am

Most companies cant,


On another note is you avatar supposed to be the pic of a skill from Guild Wars?

Yes, it's the elite skill, Spiteful Spirit.
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ANaIs GRelot
 
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Post » Sat Jun 02, 2012 8:10 am

Yes, it's the elite skill, Spiteful Spirit.

Guild wars high five


now back on topics.
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Nichola Haynes
 
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Post » Sat Jun 02, 2012 4:38 am

I honestly think, that of all things in the game...Alduin should have definitely scaled exponentially against our player's abilities. The very reason he retreats to Sovngarde is to gain more power to defeat us. It would stand to reason, that the longer we spend not fighting him, the stronger he becomes. As well, he should have at least had every single offensive shout in the game to use, along with a few more shouts exclusive to him alone. Also, what the heck is up with him not even getting his own unique battle music....honestly he is almost every bit the same as any other dragon battle, it's like they didn't even care.
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Louise Lowe
 
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