Smithing heavy side is mostly because the weaponry, expecially dagger/bow, then the 100 perk for dragonscale. Sneak all tree but only 1/5 at first perk (even without muffle is quite ok), pickpocket for more carrying and poisoning npc, alchemy almost everything I found mandatory for a sneaky-mage.
The magic abilities: enchant mostly for equipment improvement and dual effect, no weapon damage or soul tree at all, gave up completely of conjuration even if I summon creatures and the others school quite complete without much cast bonuses.
Planning on craft not overpowered bonuses for destruction (the only one I feel useful in the middle of the battle) while the other I think they are good as they are, since magicka is not a problem out of the battle, when you need your muffle or detect life. Im on my 30s levels right now and got something like 280 magicka 200 health 160 stamina.
I know I miss good perks on bow and other things, so if you have suggestions to exchange some perks for other they will be appreciated. Other perks I found pretty useless, light armor not a deal since I rarely fight face to face or one-handed cause the sneak bonus to dagger is quite great even with no perks in weapons (and I'm still at 15x atm...)
I think I made all for make a toon with the best survivability-selfsufficiency without sacrificing too much, avoiding having a jack of all trades with feat wasted in things I could not use.
