The 1 thing that breaks Skyrims story..

Post » Sat Jun 02, 2012 12:53 pm

In Morrowind you arrive because the Emperor knew you were the Netherine and sent you there so you would fuifill the critera. In Oblivion you were pardoned because when Emperor entered your cell for his escape he recognized your destiny. This is the first time sense daggerfall the Emperor hasn't played a direct role in your release.

Either you do not RP a game like I do, or as an RP'er youself, you don't mind having conditions like these determinded for you. My beef is that my character imprisonment was pre-determinded by the dev team. It wasn't determined for us in the other titles. Perhaps I assumed that we would start in a prison cell (or a boat's compartment space) again... sadly, it was neither this time around.

How has it defined your character you could have been out for a walk and crossed the border five times. You could have blown up skingrad, caused half of Winterhold to fall into the sea because you broke an amulet in Valenwood years after the event happend. But because of temporal mechanics the cause occured after the effect. You want to say your from skyrim despite the fact no one recognizes you.(like in every other game). Maybe you were trying to cross the border OUT of Skyrim. The guys at your execution weren't at your arrest. Or maybe you murdered/stole from a bunch of people and while running away from the guards you ran into the ambush.

Starting the game as a convicted prisoner. (like in Morrowind or Oblivion). Is no more defining then the crossing the border in Skyrim. Instead of getting pissed over the nothing of how your arrest took place. Think of it as an opportunity to have a new basis for a Elder Scrolls character history, why were you crossing the border. It takes just as much imagination.

My character is a Nord born and raised in Skyrim but spent years outside wandering the Empire. He returned to see Skyrim again and just got caught up somehow in a patrol and mistaken for a Stormcloak sympathizer, when he had no idea what the hell a Stormcloak is. Only child, no family left, bit of a loner. All his friends are outside of Skyrim.

See you came up with an explanation as to how your from Skyrim and why you were crossing the border. Something Hannador is apparently incapable of doing.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Sat Jun 02, 2012 2:58 pm

In Morrowind you arrive because the Emperor knew you were the Netherine and sent you there so you would fuifill the critera. In Oblivion you were pardoned because when Emperor entered your cell for his escape he recognized your destiny. This is the first time sense daggerfall the Emperor hasn't played a direct role in your release.

You're not seeing my point clearly, my friend.

I don't recall Oblivion assuming that my Cyrodiilic-born Imperial crossed the border, nor did the game assume that I was caught stealing or murdering someone that led to my character's imprisonment. RP'ing my character was simple: his family moved from a small farming cottage (which I was able to mod in for continuity) to Wayrest and all my character did was work the family's farmhold. In the end, I decided to stay behind. I had no friends since I lived in a remote area of Cyrodiil. A wealthy merchant from Hammerfell was murdered not far from my farm and I was pinned for the crime, even though I was innocent. Oblivion's start enabled me to develop my story right there on the spot without too much pre-determined reasoning on Bethesda's part.

Now, if Oblivion's start game pre-determined the reason why my character was in prison (and I'm completely wrong in saying it didn't), then tell me. I'll re-install the game right away and find where I missed out on where Bethesda insinuated my character's predicament. In fact, I'll probably hang my head in shame for missing that kind of major detail it after starting 10+ Oblivion characters from scratch.

Fast forward to RP'ing Skyrim. Like my Cyrodiilic-born Imperial before him, I should be able to say that my Nord was born and raised in Skyrim. By what right do the devs have by saying that all player created Nord characters in Skyrim are all foreigners and all of them got caught "crossing the border"? Why couldn't they leave the player in a neutral starting position without all the pre-determined details?

For an RP'er, Bethesda's decision to implement a static reason why your character was on that cart was asinine. Yeah, we all started off on that cart and Bethesda has us all crossing the border. The reason why we were on that cart should have been up to the player... not anyone else, period.

Starting the game as a convicted prisoner. (like in Morrowind or Oblivion). Is no more defining then the crossing the border in Skyrim. Instead of getting pissed over the nothing of how your arrest took place. Think of it as an opportunity to have a new basis for a Elder Scrolls character history, why were you crossing the border. It takes just as much imagination.

See above.

And slow your roll there Captain Overboard... I ain't "pissed" here. Being disappointed in the outcome with hopes for a better implementation in the future would be more of an accurate statement. Don't be like Bethesda and assume the situation for me and others.

See you came up with an explanation as to how your from Skyrim and why you were crossing the border. Something Hannador is apparently incapable of doing.

And if anyone, it's you who's getting "pissed". An explaination of my character's history is irrellevant to the topic at hand. Keep the conversation civil, unless you're incapable of doing it?
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Sat Jun 02, 2012 9:41 am



Agreed.

Everytime I try to RP this game, at somepoint a NPC or a scripted quest (or even a Radient Story event) will hamper my experience. Examples:

The game decided to have my Markarth-born Nord "cross the border" for some reason, even though my character has never stepped foot out of Skyrim. Then the game had Galmar Stone-Fist call my Markarth-born Nord a "foreigner".

Out of the very few complaints that I have with this game, this issue is #1 on my "why the hell did Bethesda do that?" list

I recently freed the Gray-Mane from Northwatch keep. My Imperial was part of the Legion, but hates the Thalmor and believes in Talos. After freeing the prisoner, he tells me he's running right off to join the Stormcloaks. No options to convince him otherwise.

The same is true for the majority of the game; many situations where you simply can't choose or change scripted outcomes. Walking right up to Ulfric in full legion armor and using Dragon Shouts should catch his attention, or that of anyone. It does not. A bit tired of "The next Imperial I see is dead." from people I just saved.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat Jun 02, 2012 5:47 am



I recently freed the Gray-Mane from Northwatch keep. My Imperial was part of the Legion, but hates the Thalmor and believes in Talos. After freeing the prisoner, he tells me he's running right off to join the Stormcloaks. No options to convince him otherwise.

The same is true for the majority of the game; many situations where you simply can't choose or change scripted outcomes. Walking right up to Ulfric in full legion armor and using Dragon Shouts should catch his attention, or that of anyone. It does not. A bit tired of "The next Imperial I see is dead." from people I just saved.
I did the same with my Paladin, and I free every prisoner held by the Thalmor as well. I'd rather face a captured Stormcloak honorably on the field of battle than allow the Thalmor another prisoner, so I don't feel bad about freeing "the enemy". Hopefully they'll survive for after the Civil War and will be extra willing to join forces again against the Thalmor once the war begins again.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Previous

Return to V - Skyrim