» Sat Jun 02, 2012 5:42 pm
You're choice of race will determine two things besides appearance. 1. is skill bonuses. Some races are better at certain skills than others. The boost isn't that big though, so you shouldn't worry too much about that. The second thing unique to each race is powers. There are two kinds of powers; those that can be used once a day(usually they are like spells you'll find in game, but without any magicka cost), and those that are always active, such as increased magicka, fire resistance, etc..
Most likely the first big city you'll come to is Whiterun. The cheapest player home is there right next to the blacksmith. You'll need to do quests for the Jarls (think of them as governors or kings of individual cities) before you can buy houses.
Warriors are primarily concerned with using weapons to combat the enemy face to face. Thieves primarily use stealth to get their tasks (back-stabbing, pick-pocketing, lock picking) while avoiding confrontation. Mages use magicka to cast spells. The uses for skills are varied and versatile, and there are many schools of magic that spells are categorized into based on their main function.
Perks work kind of like they do in Fallout. You get one perk point to spend every time you level up, though you don't need to spend it right away if you don't want to. There are perks for each skill. Also when you level up, you get to choose to increase either your health, stamina(used for power attacks and sprinting), or magicka(used for casting spells).
Weapons, armor, and jewlery are the main money makers in Skyrim. Any of those Items with an enchantment (a bonus effect) will be worth a lot more than the regular version. Most enemies you'll fight will have small amounts of gold on them.
As for what to do/ don't do; DO: Save early and often. You never know what might happen. DON'T: try fighting giants at an early level. They'll send you sky high in one hit.
Concerning perks and skills, that will be up to you to decide. As for fighting, your options will consist of weapons that use one hand, weapons that use two hands, bows and arrows, fire, ice and lightning magic, and summons. You're armors will either be heavy, light, mage robes, or clothing.
Smithing is used to make new armor.
Enchanting is used to add enchantments (bonus effects) to both armor and weapons.
Like in Fallout, you also have your sneaking, speech, pickpocket, and lock picking skills.
For magic, you have Destruction(damaging magic), Conjuration(summoning monsters to fight for you, raising zombies to fight for you, and summoning magic weapons), Illusion(changing enemy behavior), Alteration (varied uses) and Restoration(healing).
There's also Alchemy, which is like the survival skill in Fallout. It allows you to craft one-use healing items and poisons you can put on weapons to boost their damage.
I'm sure there's a skill or two I've forgotten, but I'm sure someone else can fill you in on those.