What I learned about the Skyrim perk system after 30 hours p

Post » Sun Jun 03, 2012 10:02 am

But you didn't ignore it, you chose to reply. You guys can bash me all you want but these are my views. God forbid they are different from yours. The topic is called What "I" learned about the Skyrim perk system after 30 hours played.

You learned *something* in 30 hours, and are assuming the rest. You do not learn what you state in 30 hours of game play. No chance. My guess is you chose to pursue smithing / enchanting and perhaps alchemy in your 30 hours, and discovered that creating uber equipment for yourself makes you uber. Congratulations.
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Rhiannon Jones
 
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Post » Sat Jun 02, 2012 9:56 pm

Try actually reading the title of the topic "What I learned about the Skyrim perk system after 30 hours played". Did I get 100 Conj. and run around with a couple powerful summoned creatures? No. Do I enjoy having the computer kill everything for me? No. Are there other skills that are much more powerful in comparison that actually let me do more than sit back and watch my computer controlled pets kill everything? Yes


So basically what you're saying is that you played around with something for a little while and then decided to judge the entire tree based on your minuscule experience with it. When you said you had 30 hours played, I at least gave you the benefit of a doubt and figured you used the command console to level the skills and test them at high level, but no.


You might as well have just titled this thread "opinions of a newbie."
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Avril Churchill
 
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Post » Sun Jun 03, 2012 3:46 am

Alright, so that's a very well written and accurate account, no doubt.
However, it does show a few discrepancies. It moves past the magic schools a little quickly and that really doesn't do the rest of your excellent anolysis justice.
Looking forward to 2.0
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Emzy Baby!
 
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Post » Sun Jun 03, 2012 8:27 am


One-handed - Balanced. Dual weilding 1 handers is pretty useless becuase of the lack of block ability and the negligible damage increase. Otherwise Sword/Shield, Sword/Spell is a fun combination.

Smithing - Completely overpowered. For the low low cost of a few hundred iron daggers, you too can completely ruin the fun of looting, dungeon exploring, or quest rewards.

the game not feeling genuine or fun after only 30 or so hours of gameplay.

OK first 30 hours? You obviously hadn't played the builds you speak of extensively.

On the topic of smithing. It is balanced if you don't power level it. That is a player choice.

Now the one thing I can't stand is dual wield one handed bashing. I'm now level 58 and have been primary DW since I found two axes on the ground. I started at Master and stuck with it. Between heavy armor and dual wield. With very minor enchants (gear found) and smithed dragon bone (also not exploited) you can easily reach 80% damage reduction... This alone really makes the shield more of a tool than anything else.

You say not enough damage. My two one handers with, all found; amulet and ring boots and gloves I made but not exploited, +one hand damage gives me about 275 damage per weapon. Now factor in one DW power attack, using power attack on both hands at the same time, does a ton of damage. With the damage output of DW you don't need to block.

Ancient dragons are easily destroyed with my build... I can kill one within 10-15 seconds of landing... Oh wait that was when my one handers only did 190 each... I just found a new amulet last night that increased, plus a bit better ring.
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Maeva
 
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Post » Sun Jun 03, 2012 12:14 am

Disagree on the dual wield one handed, fully perked out you can hack someone down insanely quickly. No real need to block when they're dead.

I agree. OP was also dead wrong about light armor. You can't possibly give an accurate evaluation of so many categories after 30 hours of play.

Also, if someone finds the smithing overpowered after only 30 hours, that means they're power smithing, not role playing, and that's their choice.

You can break many games if you make the choice to power level or create builds that don't make true sense from a role play perspective. I actually was guilty of this on my first character and got bored about 80 hours in. I deleted, created a new char, mapped out a more realistic rogue/thief build and stopped power smithing like a [censored].

I'm finding it much more enjoyable.
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Greg Cavaliere
 
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Post » Sun Jun 03, 2012 6:18 am

Alright, so that's a very well written and accurate account, no doubt.
However, it does show a few discrepancies. It moves past the magic schools a little quickly and that really doesn't do the rest of your excellent anolysis justice.
Looking forward to 2.0


How can you offer this person any credibility. Some of his opinions coincidentally happen to be spot on, but the rest of them are just wrong.
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djimi
 
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Post » Sun Jun 03, 2012 11:35 am

It seems that most people dual wielding don't even know of the Elemental Fury shout's existence.

Insane attack speed, kill anything in less than 3 seconds.
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Scotties Hottie
 
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Post » Sun Jun 03, 2012 1:32 am

how can everything be overpowered?
wouldn't that just mean the game is too easy

no real case of overpowered when everything is equally powerful
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jessica breen
 
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Post » Sun Jun 03, 2012 7:56 am

Careful OP, strong statements like "overpowered" and "worthless" might make someone who is reading this think you just don't know enough about the systems to be posting about them...
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Justin Hankins
 
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Post » Sat Jun 02, 2012 10:06 pm

It seems that most people dual wielding don't even know of the Elemental Fury shout's existence.

Insane attack speed, kill anything in less than 3 seconds.

Actually I tried enchanted weapons last night for the first time in 58 levels when I get done work tomorrow I'm making new daedric one handers because I miss this combo so much.
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Elisabete Gaspar
 
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Post » Sun Jun 03, 2012 2:23 am

Careful OP, strong statements like "overpowered" and "worthless" might make someone who is reading this think you just don't know enough about the systems to be posting about them...


You are absolutely right. I can see how people would get extremely upset over a skill that they personally love when someone else labels it as useless. Probably should have chosen my grading system a bit differently but I wasn't really trying to write a Skyrim skills FAQ, was just pointing out my opinion on the different skills and perks that I have used across different characters. I haven't maxed out the magic skills yet on the other chars. I assume once they are maxed each one has their own end all ability, but leading up to that point the magic system has felt extremely under powered compared to the other skills available.

Thanks for being one of the few that has taken the high road with their reply :)
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HARDHEAD
 
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Post » Sun Jun 03, 2012 5:20 am

smithed dragon bone (also not exploited)

What does that even mean? That's such a pretentious statement that it just makes you look like an idiot for even saying it.

The problem with the game is not just that some skills are exploitable to make an extremely powerful character, it's that there are other skills that are so worthless that you waste time by even thinking of putting perks into them.
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suniti
 
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Post » Sun Jun 03, 2012 10:24 am

Alright, so that's a very well written and accurate account, no doubt.
However, it does show a few discrepancies. It moves past the magic schools a little quickly and that really doesn't do the rest of your excellent anolysis justice.
Looking forward to 2.0

I'm waiting for the Unofficial Patch.
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Heather beauchamp
 
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Post » Sun Jun 03, 2012 3:03 am

Sure Dual Wielding+Elemental Fury=insane atk speed, but when you get enchant/alchemy/smithing exploit up, who needs it? lol, 1 attack kills basically everything.

Again, if you avoid this exploit, my previous post explains why Dual wielding simply isn't as viable as sword/sword+shield/Twohanded
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sally R
 
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Post » Sun Jun 03, 2012 1:18 am

You are absolutely right. I can see how people would get extremely upset over a skill that they personally love when someone else labels it as useless. Probably should have chosen my grading system a bit differently but I wasn't really trying to write a Skyrim skills FAQ, was just pointing out my opinion on the different skills and perks that I have used across different characters. I haven't maxed out the magic skills yet on the other chars. I assume once they are maxed each one has their own end all ability, but leading up to that point the magic system has felt extremely under powered compared to the other skills available.


You worded your post like you were some kind of expert on the subject. That was your first mistake. Your second was polarizing almost every skill.

A word of advice: Never state your opinion as fact, especially if you don't have the experience and knowledge to back it up.


Thanks for being one of the few that has taken the high road with their reply :)


Lol, passive aggression.
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Susan Elizabeth
 
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Post » Sun Jun 03, 2012 6:29 am

Play thirty hours>Know all.
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Del Arte
 
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