Ideas

Post » Thu May 26, 2011 10:44 pm

Finally have gotten to see videos game trailers with actual game play in it.

I saw a couple interesting things and I thought some small minor changes could be implemeneted.

I saw the video about the buggy driving around, and blowing up after taking damage.
Your car blows up, so... I assume after that you can either respawn a new one or go to a town... That is pretty 2dimensional.

What if every part of the car could be shot off? or it takes so much damage that you only have just a frame left. Then you can walk back and pick up all the peices that fell off the car and attempt to use them again?
That would just be great. You could also carry spare parts of the car and repair it while on the move? Or sneak up on bandit camps and take apart their cars to put on your car? Then when they see you driven off their cars fall apart as they go after you.. That would be neat.

I hope there is a massive world to explore in and not just short corners and narrow paths... Kinda defeats the purpose of having a vehicle to drive to place to place.

Are you able to whipe out every single person in towns?
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Portions
 
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Post » Fri May 27, 2011 1:14 am

Well I just came up with more neat ideas to the title...

I read a article riddled with puns and sarcasm... However, I manage to get some decent ideas from that jargon of writing... [I also did report about the blatantly rude sarcasm and irrelevant puns] Then it dawn to me about couple elements would be AMAZING with those dynamic characters.
~I got this concept from the writer's, red dead redemption sarcasm...

How about, once you clear out bandit camps, other invaders migrate there... This has another complexity to it -- Once the camp has been infiltrated by a different mutant or gang, new and different objects/mutant crap/ammo/car parts are there to be scavenged. Ambient settings could be altered, as well. Instead of dust particles, mutants give a nice yellow or brown haze with bunch of flys--or say a mutated insect infests the area--you would find insect nests and hives of infestations in that area.
This would not require, redoing any level -- there could be texture overlaying that covers the base texture to look like there is slime/mutant crap over it. Object placement can be just removing or adding a few things.
That could also be implemented into online mutiplayer co-op, if there is to be a co-op mode.. Running around the barren waste lands seeing what evolves over time.

I also been wondering what the buggies are going to look like... Does it have to be a buggy--or better yet--is there various ways to craft a vehicle?
I was wondering... I've seen a few pics of different looking vehicles. I think it would be cool if I could build a van that is heavily armored or a baha-racer car that has a V10 in it. Being able to just adjust armor plating, that varies the speed/handling. Or just being able to stick a V10 engine, with a transmission, and axle on a naked aluminum frame would be cool.
I've been wondering what all custimazation goes, in the line of , crafting your vehcile....
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mollypop
 
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Post » Fri May 27, 2011 12:26 am

Another idea is... Have items not glow... Glowing items don't really force people to look around. It just pops on the screen... I gt that from playing Fallout... Somtimes you go back to whr you already been to in fallout, because u might have missed something laying on the ground.
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D IV
 
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Post » Thu May 26, 2011 8:28 pm

Ms Buddha

That is interesting... I've seen blind spots before.... One where maps have floating rocks... sure looks placed down at an angle; walk up to it; see under it; Its a goofed up spot.


I am a male -- Just so you know...

The consistent--how you say--placed stuff looks better when it is not glowing. Either way... whn you r sittn there with yr self, looking fr keys you don't see them glow. A more realistic approach: would be to jst not have the objects glow...


I dnt really get what driving manuals have to do with the game an i dnt get what to come again too... Possibly an advertisemant to post.... I dunno

Jst try to be comprehensive when writing and have a defined point -- so everyone can get wht it is yr trying to say.
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OnlyDumazzapplyhere
 
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Post » Fri May 27, 2011 3:05 am

Study Stalker AI. If you can implement something along that line but hopefully better you will have a large part of an amazing game.
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R.I.p MOmmy
 
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