what do you mean "rushed, incomplete and underwhelming"?
rushed=Move with urgent haste
incomplete=Not having all the necessary or appropriate parts
underwhelming=To fail to excite, stimulate, or impress
You are not the first person to wage this arguement or use the same words and I'm confused.
While I didn't get to frolic in the afterlife I'm not ready for with dead people and I didn't have 15 epic parts of a sword to collect from 16 different dungeons, I did have work to do and a couple of tough decisions to make, though my complaint is that one of them is essentially made for me... and there was a sense of urgency and the end did manage to collect all the necessary or appropriate threads of the story to be finished... I felt like I'd come to the end and taken care of that particular problem and it didn't feel wrapped too closely or too tightly to me.
I'm not trying to be a jerk, I'm trying to understand. What precisely about the ending left you underwhelmed after feeling rushed and incomplete? Were you looking for more buildup? More struggle? What would have made it more enjoyable as an experience?
I didn't think you were trying to be a jerk at all, this is a discussion, and it would be a boring one if everyone had the same opinion.
I'll try to explain better. At first, I was very excited about the story. The Thalmor, the Blades, ancient and forgotten knowledge, etc, and I was reminded of Morrowind's main story line that was rich with lore. However, as Skyrim's story went on, I felt like things were either underdeveloped, or not developed at all. You basically find you you are dragonborn, find out the Thlmor have nothing to do with anything, find out there are a couple Blades left, learn the history of the shouts and all that, learna little about Alduin, then go kill him. No, now you have to go kill him again in Sovngarde, and just like that, it is all over. I guess I was really looking forward to something deeper in the way of lore, history, backstory, and things like that. I end up in Sovngarde, and it is just a country club with a handful of prominent Nords, I go outside, and kill Alduin.
Which brings me to my next fight. Bethesda's boss fights are pathetic. They should play some Castlevania games. I have zero enchantments, legendary ancient Nord armor, legendary Nord Hero Greatsword, and I smoked Alduin with ease on master. I was expecting him to raise the dead that he consumed and be overwhelmed by them while he spits fire at me. Nope, same old dragon fight as the rest.
Don't get me wring, I love the game, I just didn't like the main quest, or any of the guilds that I have done. I think that once Kingdoms of Amalur: Reckoning comes out in a couple weeks, Bethesda is going to get a few black eyes int he story department - and that is a good thing because it will force them to step up their game.
Judging from the way the mod Hungry Donner treated me the last time I brought up KoA on this board, I can only imagine that I am about to be banned, so if that is to be so, let me just say that I have no regrets except perhaps that I was never offered a fishy stick.