Where does all of this crap about PC gamers getting shafted come from? On average you're going to get a better looking better running game than compared to playing on any of the consoles. There might be more issues to solve but that's because every has a different base setup/drivers/software installed/etc. I haven't noticed any games of late on PC and consoles where the PC version looks worse or runs worse(assuming you can install the game properly and run it cleanly without all of your stupid [censored] running in the background or [censored] out-of-date drivers which are the real cause of your crap experience and not the actual game).
Sometimes developers come out and publicly state that they either don't care about our market or that they're making significant changes to the game to create a better console experience.
To any PC gamer either of these is a giant red flag. I immediately lost all hope that Dragon Age II and RAGE would be good when Bioware & ID announced they were remaking the core gameplay to better suit consoles (and in ID's case making the game much less open-world due to memory concerns -- they cut entire regions and walled a lot of places off with plot).
Then RAGE and Dragon Age II came out. Wow, they were both terrible. What a shock. DA II with 2006 graphics and terrible everything except the redesigned races. RAGE with game-breaking technical issues for a month, still has horrible textures / pop-in from 2006.
Ubisoft announces a cut in the attention given to PC versions along with always-on DRM that constantly checks your internet connection during single player. The first version would cut the game off without saving if there was even a short disconnection. Yeah, uh-huh. Somehow Ubisoft's sales fell so low after they did that they left the PC market entirely (good riddance). I'm not quite sure what happened there at all, totally a mystery.
And nah, the game never runs worse or looks worse. Hopefully this post clears it up some. And then there's always control issues like looking up and down being more or less sensitive than side to side, acceleration, auto-aim, etc. These controller-based features do NOT transfer well to the mouse. Thankfully Beth already fixed one of these. It's more a lack of potential used. I think a lot of console users would get upset if Skyrim was designed with the Wii in mind and their interfaces were clearly designed for the Wii remote. Frankly, PC should always look better, period. It's six years ahead. That's not me being entitled or greedy, it's just how technology works. In the case of first person games it should also play better, since mouse > controller for that (proven by auto-aim, tournaments, etc).
Usually though we get a good deal. A lot of the complaining is hyperbole, but Bioware, ID, and Ubisoft all shafted us on purpose. Ubisoft out of petty greed and penny-pinching, and Bioware / ID in a misguided attempt to make the franchise / in-production game do a complete 180 from its roots / initial design and go after better console sales. I'm not even going to get into what Gearbox and 3D Realms did to Duke Nukem Forever so it would "be a better console game." I'd probably step over the moderation line if I went into that. At least they saved Bioware from releasing the disappointment of the decade though. Sometimes PC gamers whine too much. But certain developers deserve it. Beth isn't one of them.