The main drawbacks (or failings) in The Elder Scrolls V: Skyrim I would say are related to aspects of "realism" or believability. I could deal with bugs occasionally and even the unappealing graphical glitches like clipping issues on clothing and weapons but when it comes to flaws in the realism and flow of the world's dynamics begin to take notice.
I've only played Skyrim for about 3 to 4 weeks and have progressed steadily through many side quests and a couple of the main storylines such as the primary story arc, the Civil War arc (Imperial side) and the Dark Brotherhood story arc and I have noticed a couple of issues which I would like to note now. Some are small and others are more serious.
- My first issue begins with slaying dragons you have slain before; specifically dragons on dragon roosts. After slaying the dragon the first time, you may return several in-game days later to find that a similar dragon has taken up residence there once again. Slaying this dragon however will yield no dragon soul if the dragon is of the generic dragon variety, that is to say, one without a prefix to its name such as Elder, Blood or Frost. This doesn't make sense that the dragon would yield no dragon soul yet be alive and able to fight. Why not simply prevent that dragon from respawning (if it was indeed a respawn) or prevent generic type dragons from roosting on previously cleared Dragon Roosts. Not at all a complicated issue but one that bothered me for a while as I stood staring at a felled dragon, waiting for it to combust and its soul transfer into my character.
- Others have mentioned this flaw in other thread but I feel it is important to note that after completing the Civil War quest line, we are faced with a nation changing turn of events however, little changes are noted. We find that NPCs respond and talk as though the war was still on and often the outward animosity that some NPCs display towards the other is still blazing even in the face of defeat (and even in the face of the soldiers who HAVE CONQUERED THEM).
- A smaller issue that I have found was the progression of equipment in the game. After escaping Helgen, whether you are a light armor user or heavy armor user, the armor progression is simply too fast and too steep. I found myself clad in full leather armor immediately after escaping Helgen without having to wear fur armor or Hide Armor. There simply was no need to acquire these sets as not even 5 minutes of gameplay had rendered them obsolete, their art and style wasted. No doubt this means little to some but I, along with some other players, enjoy taking every step with care and attention, to feel every aspect of the game and know the work that was put into it. I was disappointed to find that it took extra effort to have to acquire lower tier armor simply because I wanted to see what it would look like on my character. Armors like Fur Armor, Hide Armor, Studded Armor, Scale Armor, and especially Ancient Nord Armor which can only be found under rare circumstances or crafted after completing the Companions’ story arc (at which point they would be obsolete) are sets of armor that are wasted due to the compression of their equipment value and ease of acquisition. If the armors’ statistical values were spread out more in accordance to the speed of level progression, then that would make a little more sense and allow players to experience more of the game, for a minimal effort. Also I have question: Why is Ancient Nord Armor only acquirable so late in the story arc if it’s stats are only has good as Iron Armor? Should we be able to loot it off of even the first Draugr we see in Bleak Falls Barrow? So iron armor can be bought from Alvor at the beginning of the game in the first town you go to but Ancient Nord Armor has to be available when you’re about to get Dwarven armor already…? Weird.
- I have yet to marry my character to an NPC yet but from what I have read, there is no official means of divorce to allow a character to leave your spouse. Though perhaps in those times divorce was rare and under different circumstances, we must concede to the fact that it still existed in one form or another. As such, three should be an in-game mechanic that allows for such a function.
- The ability to modify face paint, make-up, and hair style WITHOUT having to open and use the console should not even be an issue but here it is. Why is there no function to do this? Other games, older, successful or not, have implemented this function (GTA: San Andreas , all you needed was to go see the barber) and it creates a realism that is simple and uncomplicated. The mechanics are all there. I understand that the developers have intended to allow modders free rain over many aspects of the game but why not make the effort? Laziness? Cost? No offense intended but it’s just something that I don’t understand but would be interested to know.
- Sleeping and eating both have benefits in-game. Though as we quickly learn, they are absolutely unessential unlike in real life (though some would jokingly argue otherwise).
- Fishing poles exist in the game, yet we can’t go fishing? (Other than jumping into the water and grabbing the fish with your bare hands). World of Warcraft supported fishing among other games. Maybe the developers can figure something out here.
- Too much loot frankly. I’m a bit of a packrat when it comes to collecting things and I like to collect all sorts of armor sets and weapons. After a couple of weeks playing on the same character, my house was so full of crud that I moved out and left it all behind. So apparently treasures and rare goods are as common as the potatoes you could pick at a local farm outside the town wall. I have a container in my house dedicated to jewelry only. Literally it is just full of copies of every piece of jewelry in the game. I tried to sell it to the merchants but they ran out of money after selling only 2 pieces. Dragon bones: Bones from a legendary creature that was thought to be extinct AKA the most common commodity in the game, oftentimes more common the common soul gems.
Sincerely,
Someone who really likes The Elder Scrolls V: Skyrim
