My hats off to Bethseda for the official LAA support

Post » Mon Jun 04, 2012 3:41 am

First off, my thanks to Bethseda for the LAA support.

I have 4GB on Windows 7 64 bit, so I will probably get little benefit, but for those who needed it, my thanks to Bethseda for helping those people out who did.

However, what about the many,many broken quests? What about the wonky game engine bugs not related to memory issues or even the ones where just repairing some of the EXE coding would optimize the game and make the LAA tweak more of a security blanket and less of a necessity?

To be honest, while this makes the game much more stable and less crash worthy, it does little to fix most of the bugs in the game (I still encounter a third of the ones on the Unofficial Buglist every playthrough), and to be honest I'm a little cynical about the fix itself.

Reason: The game is a dam with holes, and this patch just throws a bunch of quick dry cement over the holes instead of repairing underlying structural weaknesses that caused the dam to weaken in the first place.

I.E. - This game still does not optimize CPU/GPU power well in some situations, and this mod merely delays CTDs for a while instead of permanently hunting down and eliminating the source of the memory leaks and bad code that cause them.

True, the dam will stay up for a lot longer, but it's still structurally weak and could develop more holes in an area the quick dry cement (the LAA support) does not address, so at the risk of sounding ungrateful, are any of these issues going to be remedied, or are the modders going to have to do the job (yet again).
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Daniel Brown
 
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Post » Sun Jun 03, 2012 4:58 pm

I'm still not quite sure why it took them so long to put out the patch since they announced it over a week ago, glad they put it out but they are going fairly slow.
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Wayland Neace
 
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