OP's build is virtually identical to my current mage build, right down to the Altmer. I didn't plan on Atronach summoning, but I picked it up out of necessity because magicka was bleeding out too fast and I had nothing to fall back on. Absolutely saving Necromancy for my Dunmer though.

Also mixing in a little healing and lesser ward so I can pick up the Recovery perks.
Illusion does not break the game. It
can minimize the challenge in certain fights. But a number of things need to be kept in mind. One, it's useless against anything that isn't a living mortal. Illusion is stripped away completely in any Draugr tomb. In addition to forcing you to ignore the skill in those situations, this makes it more difficult to level Illusion (unless you use cheese training strategies, like constantly recasting muffle or alternating Calm and Fear enchantments on animals). Two, if enemies are aware of you, you've got to hit them with a slow moving projectile before they reach you. Illusion spells don't work like Soul Trap where it's point and click. Hitting moving enemies with those little motes of energy can be tough. Three, if enemies are not aware of you, casting the Illusion spell makes them aware of you (you're pure mage, so no stealth). And sadly, Frenzy effects take a few seconds to kick in. I'm not sure if this is a bug with the engine's clock or an intended feature. But the first thing a frenzied enemy is going to do is not to attack his buddies, it's to come racing toward you. If you're the closest target by the time Frenzy finally takes effect, you may find the Frenzy proving worthless anyway (staggering him with a shout then running can help, but his buddies aren't going to fight him until he attacks them). On top of all that you're talking about effects with high magicka costs (especially if dual cast to raise the target level max) that may not be affect powerful targets. In those cases, though, it serves as a useful alarm -- run away and come back another day rather than trying to fight those foes with the rather weak Destruction spells.