Places where Skyrim coding could be improved = 10 rating for

Post » Mon Jun 04, 2012 2:20 am

Dear Bethesda & all players on this forum,

I would like to see the following code improvements (i.e. patches) being integrated into Skyrim:

Companions commands
Restructured skill tree with updated magic to reflect more meaningful skill/magic advancement
Difficulty levels structured to reflect Morrowind/Oblivion difficulty levels
Giant NPC's given language back (Read that they did have language but it was muted or "taken out" for some reason...DLC perhaps?)


I believe the above would give Skyrim much greater depth and game immersion.

It's my hope that Skyrim players on this forum will speak up regarding improving Skryim.
Please comment.

Thanks
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J.P loves
 
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Post » Sun Jun 03, 2012 8:16 pm

Hope you are on PC, since this is the sort of thing the modding community will eventually consider doing once they have their hands on the CK. Don't expect it to come from Beth.
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kristy dunn
 
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Post » Mon Jun 04, 2012 2:19 am

Dear Bethesda & all players on this forum,

I would like to see the following code improvements (i.e. patches) being integrated into Skyrim:

Companions commands
Restructured skill tree with updated magic to reflect more meaningful skill/magic advancement
Difficulty levels structured to reflect Morrowind/Oblivion difficulty levels
Giant NPC's given language back (Read that they did have language but it was muted or "taken out" for some reason...DLC perhaps?)


I believe the above would give Skyrim much greater depth and game immersion.

It's my hope that Skyrim players on this forum will speak up regarding improving Skryim.
Please comment.

Thanks

Seriously? Morrowind had a horrid difficulty scale. Everything was a challenge at level one, but after the first 20-30 minutes of learning the game and a little discovery you oculd make yourself a god by level 10. That was not game balance.

Oblivions levelled list system created awkward moments where we watched as bandits in Glass, ebony and Daedric armor wield supposedly rare items have stocked up in mass. The levelled system of Oblivion was inherently flawed over mobs who be facerolled, with exception to a few select beasts. The system was way off balance of any system which regulated how skiled/unskilled certain NPCs were.

Skyrim by far has the best difficulty system. Its the crafting abuse which makes the game too easy and some of the skills not being balanced properly.
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JR Cash
 
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Post » Mon Jun 04, 2012 2:04 am

I would agree with Diosys regarding the difficulty setting.

What sort of change would you like to see with the follower commands?
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Kaley X
 
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Post » Mon Jun 04, 2012 8:50 am

I have to agree with Diosys. Vanilla Oblivion auto-scaling was horrible. I played a sneaky archer, and at higher levels my arrows did hardly any damage to daedra. I left the main quest till I was level 30, and I struggled to get through the Oblivion Gates.

Morrowind was better, but you did become god like after levels 30-40.

Follower commands is a good idea though. Something similar to Fallout Vegas would be good.

And I want to be able to name my characters class
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Adam
 
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