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Aela and I (my Jon Steel-Hearted character) exited Riften gates and stumbled upon Lydia, my housecarl (http://cloud.steampowered.com/ugc/631860316826437025/591D9C8CDA29ADD9DB02255D0DAB6209D18C958A/), and escorted her from Riften to Whiterun. Took 45 minutes real-time to make the walk, but I enjoyed immensely.
During the walk, I observed both NPCs behavior, Aela and Lydia. Aela was following me, but Lydia was walking her own nodal path. I have to commend Bethesda developers for the AI behavior of NPCs not following. Lydia's path was very "human." She stopped on occasion to look at animals as they ran by. She walked to a cliffside, stopped, and seemed to be looking out into the wild blue yonder. It was a treat to watch her interact with the environment apart from me.
Aela, on the other hand, was overly robotic in her AI. She followed my pathing, staying a few steps behind me. Unless, I got attacked, she did nothing. Creeps would attack her, and she just stood there and let them. Or if they attacked Lydia, she did nothing. On occasion, Lydia spoke to me, but Aela said nothing unless I clicked her. Lydia, on the other hand, would attack any hostiles, whether they came at me, Lydia, or Aela. It was disheartening to watch Lydia defend Aela, but Aela stand and do nothing while the bear chewed her rear. The difference in the two gals' behavior was blatant (follower v. independent).
While I plan on working with the CK to improve upon the NPCs' A.I. in Skyrim, especially the follower, I challenge Bethesda to continue to humanize the NPCs in their games--especially the follower. I will say that compared to everyone else, Bethesda's AI is leaps and bounds ahead of everyone else. I play Star Trek Online and World of Warcraft, and a ton of single-player games, and there's nothing like Bethesda's TES games regarding NPC artificial intelligence.
But the follower's behavior regresses to a immersion-breaking, very robotic behavior that I almost forget their presence until I myself get attacked, and then they become an extra DPS. Further complexity in the algorithms governing follower behavior would go a long way in promoting an immersive feel to the TES series.
