Destruction MagicFire Rune

Post » Mon Jun 04, 2012 11:12 am

If you really want to you can max out alchemy and enchantment to and make all those potions so your rune can do more damage like the cross linked post saids.

yeah im going to try that out

i like the idea of runes, its just a shame there arent any more powerful versions later on. but i'll fall back on the enchanting and alchemy
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Logan Greenwood
 
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Post » Mon Jun 04, 2012 9:24 am


yea, you're correct about 60 seconds.

For all its worth, if you're going to stuff yourself with potions and poisons, you can get a much greater return using combination of weakness of magic, fortify restoration, and fortify marksman and get much higher damage multiplier without needing to poison anyone. Since it will benefit from 3x from sneak attack. The rune will not.

Materials, I would not say is abundant, with fortify destruction you're looking at beehive husks, ectoplasm, glowing mushrooms, night shade, or wisp wrappings; I would only consider nightshade and glowing mushrooms relatively accessible. And glowing mushrooms show up mostly exclusively in caves, so you do kinda have to max out alchemy for the harvesting perk to have a constant supply.

If he wants more oomph, he's better off with fortify marksman, that can be enchanted permanently to his gear and potions. Cause all that prep just for a fire rune isn't going to do much to level scaled dungeon daurgr overlords everywhere. :laugh:

And with so much prep skills his level is going to be high.
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Kelvin
 
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Post » Mon Jun 04, 2012 3:23 am

I'm thinking of rolling a sneak archer character who uses fire runes as well on Master difficulty. i will be levelling up the skills all pretty evenly as i go along (as best i can anyway)
I was thinking this too when I make my 2nd character. You place the runes like 2-3 feet in front of you then attack enemies with bows and arrows enough for them to step in the rune, then *poof*... (it became koko crunch).. :rofl:
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Sarah Kim
 
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Post » Mon Jun 04, 2012 3:15 am

I was thinking this too when I make my 2nd character. You place the runes like 2-3 feet in front of you then attack enemies with bows and arrows enough for them to step in the rune, then *poof*... (it became koko crunch).. :rofl:

Yes my thoughts exactly... but with what with my fellow learned forum members have said above I don't think the 'rune archer' idea is going to be very effective on higher levels.

I'm going to have to re-think my archer build... its a shame as i really like the idea of runes, its such a pity you can't 'upgrade' to a more powerful version later on :(
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Stacey Mason
 
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Post » Mon Jun 04, 2012 12:27 am

....
And with so much prep skills his level is going to be high.
Doesn't have to be. The point is using the destruction/enchanting synergy to make powerful weapons, not necessarily to be a mage. With just 17 perks, you can have free casting (and enchanted item use) in two schools plus weapons doing 150-400+ damage with no perks at all in weapons, smithing or using any alchemy. Naturally if you do add perks you can make even more damage.
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dav
 
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