Oh, for those times when I do get hit as a safeguard. You've not having any trouble raising it on Master? I'm playing on Expert and it seems I'm fragile... even on my warrior with heavy armor I felt that way. Seems all my characters can dish out damage but not take it. Maybe I need better armor or should do some smithing early on, I dunno.
Yeah, my archer could definitely use more protection, but the way I play it a good thief is never seen, never heard, and I think I'll skip the last part since I'm slaying people by the dozen.
I admit I sometimes get dangerously close to dying, especially in closed spaces like forts and dungeons where I can't run and hide, but that's where assassin's backup skills save the day - an atronach can divert the attention from you, Illusion spells can get several enemies off your back, a day spent mixing all those lingering and paralyze poisons suddenly doesn't seem wasted anymore. And if it's not enough, well, why not run and fight another day?
It does look a little different on a melee assassin, for example when you try to backstab a boss enemy and it doesn't work out quite the way you planned it. I imagine high armor skill and a decent health pool are necessary in such situations? Then there's really no other way but to grind it, either with a trainer or with mudcrabs. But hey, it's the way it works, you've got to pay if you want to learn. Seems fair to me, even if somewhat costly.
Personally, with no perks in Light Armor whatsoever, I get by with Alchemy and a bit of Smithing and Conjuration. It's certainly doable.