Ok so for those of you who completed the main quest, we know that Alduin is slain after a quick trip through the misty veils of Sovrengard.
When I played, Alduin never really attacked me nor did he do anything but call meteors down or whatever his shout is. It took me a whole minute to kill him.
Now that was probably the most lame boss fight I've ever endured. All this talk about how strong he was, and he goes down like any other dragon... well faster actually.
I know there where a few other characters helping but I personally would have liked to face Alduin on my own.
So I was faily disapointed with the ending and not only the ending but the shout that was suppose to cripple Alduin... was really lame in my opinion.
A shout that only forces a dragon to land somewhere? Wow... not really cool. I've used that shout maybe three or four times. It's just too boring for me to want to utilize.
Does anyone else feel like the main quest was a little... unfinished? Unpolished? A little bland?
Sovrengard would have been a great place to get a sweet unique weapon/armor set or learn a cool shout that actually did something interesting. But nope, you just walk across a bridge that is extremely unorthodox (you barely had room to walk lol) into a giant hall with a bunch of people you can't really talk to. Sovrengard doesn't really look like the interesting place all the lore made it seem... but with Alduin attacking and all I guess I understand. I just feel like the main quest went downhill and didn't have a strong story behind it.
Just my opinion. I love the game and I am working on a new character. But the biggest problem I had quest wise was the MQ.
opinions?

