Basically what I'm saying is:
Enchanting + Smithing = game too easy
Game too easy = raising difficulty
Raising Difficulty = wasting more points into health instead of magica
Raising Difficulty = Destruction spells become even weaker
Raising Difficulty = wasting more perks
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I had the same logic with armor perks and I stopped ever touching them again:
Armor perks = more resistance but your stuck with a certain class of armor and matching set
More Resistance = game too easy
Game too easy = you get the picture.....
