» Mon Jun 04, 2012 1:27 pm
What Skyrim does really well:
- tons of adventure out there to be had.
- individual magic effects feel more magical than previous games.
- atmosphere
- distant landscapes
- unique cities
- the daedric quests
What Skyrim doesn't do particularly well:
- interface. Highest ratio of visual excess to functionality EVER.
- lack of opportunities to "learn" your character. If you don't write your own backstory, you're never going to play your way into one.
- boring progression system: I have ideas why, but the whole system is simply unexciting to me.
- perks are uninspired compared to Fallout 3
- stat boosts are individually meaningless: any time I need more magicka, or more stamina, or more health, 10 points doesn't even start to mitigate the need.
- too many levels: feels like I'm always gaining a level, which dilutes the value.
- too many very basic quests.
- lacks that special something that makes me want to go back to a game (no idea how you could make sure you have this, but...)
- lots of textures don't look too good inside the 10' mark in-game.
- lack of character interaction
- too many activities seem to be added to tick off a checklist, and have no soul to them. (I'm looking at you, Cooking. You COULD have had an alchemy synergy. You could have had recipes to learn. You could have provided unique benefits. You don't. You exist to tick off the checkbox)
- finishing moves are too repetitive, badly "directed", and half of the time, just freeze the action for a second in first-person.
Feel free to ask me to elaborate on any of these points. Or not. (I'm working Christmas Eve, though, so I won't be on until late)