» Mon Jun 04, 2012 10:05 pm
Simple to impliment, since the game knows which is an enemy, and which is not...
I can't figure-out why they didn't implement it.
Unless you attack a non-attacking player, when there is no conflict in the area... it should be assumed to be an accident... (Perhaps even, for realism... They could make them hate you for a while, which is understandable.)
Hell, you are a Thane, which is higher than a guard, eventually... And you still have to talk your way out of things! LOL.
Just let them do the fighting, and die. That is how I handle it. (They would be better-off making those important people running away, and letting the disposable people dive into battle. Disposable, with no real disposition to hate you. How the heck do they know it was my arrow that hit them? Oh, yea, they weren't going for realistic game-play, or logical reasoning, for the NPC's you are trying to help. Like they said... "All NPC's hate you in the game." Great motivational inspiration to keep the player fighting to keep them alive. Let them die.)