» Tue Jun 05, 2012 10:57 am
I posted in that thread myself,
When your character is just starting out it is a good idea to carry a staff or two, one with a Destruction Enchantment, and a Staff of Familiar. The staffs are useful for surviving when your Mage runs through their Mana pool, and a summoned creature can be used as a distraction and for setting off traps.
A Mage is the most expensive build type to play because the Spell Books and training cost money. Do not exploit the Enchanting/Alchemy/Smithing, but use them to make useful items that enhance your strengths, and tone down your weakpoints.
You want to give your character a base Magicka pool of at least 200 to 300 if you are not going to use the free spellcasting enchantments.
Lightning spells tend to have more accuracy, but Fire spells are more fun, especially when combined with Runes and Oil slicks. Frost is great for slowing opponents, but most of the opponents in the game have some immunity to the damage.
EDIT using a destruction spell to gather ingedients like Deer Antlers does increase your Detruction Skill, and if your character has an Alteration Shield spell active, and a Summon they conjured, then Alteration and Conjuration will also level too.
Altmer and Bretons make good Mages, but Dunmer can also work.