» Tue Jun 05, 2012 8:52 am
I agree the system isn't perfect in one sense: realism. Here's the thing though; that same unrealism exists with the entire menu system. Before the game came out I thought it would be neat if they made it so that NO menu paused the game except the system menu, so that you could load and save the game and alter game options in peace without getting hit upside the head, and allow the player to actually pause the game to go do real-world things; no sense in making it difficult to go take a pee or something, right? But say you wanna read that book you've been carrying? Well, if you're out in the wilderness somewhere, you better find a nice safe place so a bear doesn't sneak up on you, or a bandit.
It's hard to say how things would work in combat. The entire combat system is built to make you semi-dependent upon being able to drink healing potions in combat, and that's a bit of an issue. It's entirely unrealistic to be able to pause time, rummage through your pack, switch armor, stow the shield and sword and draw a battleaxe all in one no-time-at-all instant. I mean, think about it: everything you're carrying is easily and immediately accessible at all times, even in the middle of combat. I mean, I have a low enchanting score, so I keep a pair of iron gauntlets I found that are enchanted +20% for archery, but I wear a set of plate steel gauntlets for melee. Realistic? Not really. They probably should have found a system to make such a thing unrealistic; after all, I could go even further and enchant a set of sneak-clothing, boots, gloves and hat all to increase my sneak values, another set of clothes to do the same for archery, and then switch to armor JUST as the enemy closes to melee range. Which is utterly silly, and they should have thought of a mechanism to make doing that sort of thing impossible.
It would probably require (1) limiting the favorites menu to only a few things (2) limiting the type of things that can be put on the favorites menu so that only so many weapons can be favorited and no armor or clothing at all except maybe the helmet, and (3) possibly have the favorites menu not freeze time.
I know some people will say "That isn't how I want to play. Why should Bethesda make my choices for me?" Well, they already made some choices for you. They decided you weren't going to fly, levitate, or run 85 miles per hour. They decided you weren't going to be shooting fireballs underwater. They decided not to allow you to do many things. I think perhaps deciding not to let people freeze time, rummage through their gear, drink five potions, change armor completely and draw an entirely different weapon and poison the blade all at once would be a perfectly rational thing to not allow in this instance.
All that being said, as far as spells go, I agree that you should have a means of selecting any spell quickly. The spells are, after all, in your head, and it would be nice if there were a way for you to select the one you want without freezing time.
I do have one question, though. I'm playing on PC but using a 360 controller to play. Are the keyboard assignable hotkeys (1-8) still accessible to me? Or can I only use the D-pad assignable hotkeys?