for a mage i found these spells useless. the ward spells drain mana extremely fast leaving you defenseless and unable to use combat magic. the flesh spells give me negligible protection. as a clothes wearing mage i found it more effective to run around then use these mana sink holes.
ward spells: i would lower the cost big time.
flesh spells: the non-armor perk is nice, but i would have added that to the spell itself. i would change the perk to increase the base protection.
the main problem is i could just slap on heavy armor and have no need for either of these spells. removing magic penalties for armor type was a big mistake. maybe i'm too traditional, but it feels completely wrong and awkward to cast spells in steel plate armor.
i've tried multiple times to play a mage, but magic just doesn't do it for me in skyrim. good ideas, poor implementation.