Best magic school: your preference and why

Post » Tue Jun 05, 2012 10:37 am

Illusion! :D
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Shannon Lockwood
 
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Post » Tue Jun 05, 2012 8:52 am

Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise.

I love you Colette.
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Jeff Tingler
 
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Post » Tue Jun 05, 2012 3:01 pm

Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise.

I love you Colette.
Restoration was only valid in Oblivion... where it briefly adopted the Absorb Health spell from Mysticism... before losing it down the back of the couch or something.

Well, it was useful in Morrowind too.... along with the target glitch... for fortifying everything into the stratosphere.

In Skyrim though? Restoration isn't half as good as just not getting hurt in the first place.
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Talitha Kukk
 
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Post » Tue Jun 05, 2012 7:06 pm

conjuration:
bandit: your out numbered
You: (dual cast 2 storm astronachs,and two bound blades(with perk) to gain tons of souls)
Use souls to enchant armor to make better alchemy to make potion that make you better at enchanting...
Enchanting number 2
i have been dabbling in other because i am arch mage thought it was ridiculous to not be good at anything else
really wish i had silent casting though would have felt awesome casting summons from nowhere to attach unsuspecting villagers
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Jessica Colville
 
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Post » Tue Jun 05, 2012 5:10 am

I take it you've never tried dual-cast Frenzy then?
... or the master spell Mayhem.

I killed a dragon in Solitude the other day.
Every fetcher in the city came to have a look at my disintegrated pile of dragon-ash.
I was bored.
I cast Mayhem.

I had to get the hell out of there, as there were over 20 people in a free-for-all bloodbath killing the hell out of each other until only the 5 or so quest-essential guys were left.... and they'd have a little rest, then start it up again. Was totally hilarious. I sat on a nearby rooftop and watched it all play out. I even saw a little kid pull out a knife and run in to join the fight! I squee'd when I saw that! :happy:

Nice one! Yes Illusion seems to be FUN.

On a side note, does someone know what the Courage spell is for? I haven't quite figured it out yet.
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Brittany Abner
 
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Post » Tue Jun 05, 2012 5:32 pm

Restoration was only valid in Oblivion... where it briefly adopted the Absorb Health spell from Mysticism... before losing it down the back of the couch or something.

Well, it was useful in Morrowind too.... along with the target glitch... for fortifying everything into the stratosphere.

In Skyrim though? Restoration isn't half as good as just not getting hurt in the first place.

It's about taste. I just like to heal up.
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Janette Segura
 
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Post » Tue Jun 05, 2012 3:48 am

So many effects were removed none of the schools have the same appeal anymore. But I guess I'll go with conjuration since I've always liked summoner characters.
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Mistress trades Melissa
 
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Post » Tue Jun 05, 2012 8:41 am

It's about taste. I just like to heal up.
I like to heal up at the expense of others.
Thankfully we still have an Absorb Health enchantment... BUT it does kinda render Restoration a bit pointless if you use those.
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Dalton Greynolds
 
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Post » Tue Jun 05, 2012 4:52 pm

http://www.gamesas.com/index.php?/topic/1312501-the-way-of-the-artificer I have no need of any other magic school*, for this school is the power of aetherius manifest



*except for alteration... or rather mysticism. Mysticism/Enchantment is the meaning of life.
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Conor Byrne
 
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Post » Tue Jun 05, 2012 2:56 pm

Illusion is for me the most thought out spell school in this game. It allows me to control and remain unseen.

Now we need the old spell types back for more variety and we need spell creation.

illusion seems like the only school that is usefull later levels on my pure Mage i took every skill except illusion and my pure Mage is at 40+ and is having alot of trouble conjuration and destruction need better scaling and alteration master spells are useless
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Dean Brown
 
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Post » Tue Jun 05, 2012 2:17 pm

Illusion. I like the subtle stuff. Plus, the more in-your-face stuff feels a bit ... lame? nerdy? (Because this is likely to attract flamers, I'll point out: This is just an opinion ...)
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Romy Welsch
 
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Post » Tue Jun 05, 2012 1:20 pm

http://www.gamesas.com/index.php?/topic/1312501-the-way-of-the-artificer I have no need of any other magic school*, for this school is the power of aetherius manifest



*except for alteration... or rather mysticism. Mysticism/Enchantment is the meaning of life.
While I wouldn't call it a magic school so much as a related skill.... I really do agree. Entirely. Totally. And utterly.

I just miss the perma-spells caused by the target glitch in Morrowind. Good times.
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steve brewin
 
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Post » Tue Jun 05, 2012 6:02 pm

1. Destruction / Enchantment, grind enchantment up as quickly as possible, enchant your gear to remove the spell cost from destruction. (Breaking the game this way is the only way for Destruction to stay viable)
You don't need to do this, it's so boring having 0% magicka consumption, makes the game to easy. I use ~90% magicka consumption, so I can cast a good few spells but not endlessly stagger the enemy. I play on master, using destruction and I don't feel the need to have free spells, I like having to plan using spells so I don't run out of magicka. Or maybe kiting around the enemy to restore some magicka.

3. Illusion / Something Else, Illusion is very powerful because you can make enemies kill each other, however, until you hit 100 Illusion your spells won't affect many creatures, so you need something else.
Wrong again, I'm level 59 and I dual cast the basic fear/calm/fear spells on everything that isn't immune (dragons etc). You just need the right perks (on the right side of the illusion tree).

2. Conjuration / Archery, it still takes freaking forever to kill anything with summons alone, but bound bow gives you a decent attack, and this build doesn't run out of magicka without enchanted gear.
Wrong. Conjures get the same bonus to health/damage that enemies do when you change the difficulty. On master they are very powerful, when you get the expert spells and the master spells, you can sit back and watch your conjures do the work for you. To the extent of conjuring 2 dremora lords, and they clear a room of draugr deathlords on master.

So yeah, your wrong.
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dean Cutler
 
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Post » Tue Jun 05, 2012 6:27 am

illusion seems like the only school that is usefull later levels on my pure Mage i took every skill except illusion and my pure Mage is at 40+ and is having alot of trouble conjuration and destruction need better scaling and alteration master spells are useless
Illusion is one of the most useful skill trees for a mage you almost have to have it.

We need the old spells back and we need spell creation, then magic can be great again as it is its a shallow and pathetic interpretation of what it used to be.
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SHAWNNA-KAY
 
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Post » Tue Jun 05, 2012 5:44 am

Since we didn't actually choose major skills in Skyrim, I was interested to see how my choices would actually go when I simply used whatever I felt I needed depending on the situation I faced. I was only a little surprised that Alteration was a preferred option for me. I am using Alteration, Destruction and Conjuration along with Restoration. My favorite spell is anything Conjuration since I'd prefer to not fight unless I have to...although I enjoy the dragon battles. My dual-cast, double augmented Firebolt spell can handle almost anything I've run into so far.

Illusion seems to be the school I neglect and I think it's because I have a problem getting the spells to work at all. The spell I have is usually not powerful enough to handle the enemy and so I don't try using it much after that. It'll be something I can work on in another play-through and I think it'll be an even more pacifist-type character. That's one that's percolating in the back of my mind.

:tes:
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jadie kell
 
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Post » Tue Jun 05, 2012 5:27 am

Depends greatly on the kind of mage I am playing. Illusion is extremely powerful if you focus heavily on it. Other than dragons, there is really little else you can't simply calm and quietly slit their throats.

Alteration probably ends up being my "favorite" simply because I use it for every mage type character.
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Samantha Mitchell
 
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Post » Tue Jun 05, 2012 6:03 am

Since we didn't actually choose major skills in Skyrim, I was interested to see how my choices would actually go when I simply used whatever I felt I needed depending on the situation I faced. I was only a little surprised that Alteration was a preferred option for me. I am using Alteration, Destruction and Conjuration along with Restoration. My favorite spell is anything Conjuration since I'd prefer to not fight unless I have to...although I enjoy the dragon battles.

Illusion seems to be the school I neglect and I think it's because I have a problem getting the spells to work at all. The spell I have is usually not powerful enough to handle the enemy and so I don't try using it much after that. It'll be something I can work on in another play-through and I think it'll be an even more pacifist-type character. That's one that's percolating in the back of my mind.

:tes:
I suppose it says plenty about personality differences.
When I started playing the game naturally... I went straight for destruction spells... and then eventually resorted to pulling out a bow. Not sure why a bow, but I went for the bow. I then got training in Illusion until I could get Invisibility... and used that constantly. Also the Aura Whisper shout....
My modus operandi is and always is to be a sneaky spellcaster...


Fun fact: I've barely ever used Alteration or Restoration. I usually forget they exist now. Totally. Haven't used them since Morrowind, when they could actually do useful things like boost jump height (see signature) and Levitate.
Conjuration is something I've forced myself into since, but I didn't use it on my original character besides for soul-trapping (which is still Mysticism to me).
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Latisha Fry
 
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Post » Tue Jun 05, 2012 5:11 am

I suppose it says plenty about personality differences.
When I started playing the game naturally... I went straight for destruction spells... and then eventually resorted to pulling out a bow. Not sure why a bow, but I went for the bow. I then got training in Illusion until I could get Invisibility... and used that constantly. Also the Aura Whisper shout....
My modus operandi is and always is to be a sneaky spellcaster...


Fun fact: I've barely ever used Alteration or Restoration. I usually forget they exist now. Totally. Haven't used them since Morrowind, when they could actually do useful things like boost jump height (see signature) and Levitate.
Conjuration is something I've forced myself into since, but I didn't use it on my original character besides for soul-trapping (which is still Mysticism to me).
I love the silent spell caster. I have always liked the Nightblade build. I go one handed, destruction, illusion, alchemy, enchanting, sneak, and the bow. The cross classes builds allow you to experience a mix of styles and I have always liked the diversity I have gotten from that.

My Nightblade does not use conjuration because he doe snot believe in profaning the dead by tearing them from Oblivion.
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lexy
 
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Post » Tue Jun 05, 2012 5:26 pm



You don't need to do this, it's so boring having 0% magicka consumption, makes the game to easy. I use ~90% magicka consumption, so I can cast a good few spells but not endlessly stagger the enemy. I play on master, using destruction and I don't feel the need to have free spells, I like having to plan using spells so I don't run out of magicka. Or maybe kiting around the enemy to restore some magicka.

I agree but this is boring way to play destruction needs to scale


Wrong again, I'm level 59 and I dual cast the basic fear/calm/fear spells on everything that isn't immune (dragons etc). You just need the right perks (on the right side of the illusion tree).

he was talking about the perk to have it effect automans,dragur, dremora without perks it justs doesn't effect those creatures and you see dragur in practically every dungeon


Wrong. Conjures get the same bonus to health/damage that enemies do when you change the difficulty. On master they are very powerful, when you get the expert spells and the master spells, you can sit back and watch your conjures do the work for you. To the extent of conjuring 2 dremora lords, and they clear a room of draugr deathlords on master.

really does this work? cause in adept my master conjurer thralls and dremora lords get 1 hit by dragur deathlords and wouldn't they have the same ratio of health/attack

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u gone see
 
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Post » Tue Jun 05, 2012 2:27 pm

I love the silent spell caster. I have always liked the Nightblade build. I go one handed, destruction, illusion, alchemy, enchanting, sneak, and the bow. The cross classes builds allow you to experience a mix of styles and I have always liked the diversity I have gotten from that.

My Nightblade does not use conjuration because he doe snot believe in profaning the dead by tearing them from Oblivion.
But it is ok if it is "Ancestor-Worship" and not necromancy.
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Carys
 
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Post » Tue Jun 05, 2012 7:54 am

Destruction
Its just my style I guess...
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Sudah mati ini Keparat
 
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Post » Tue Jun 05, 2012 2:53 am

But it is ok if it is "Ancestor-Worship" and not necromancy.

The Dunmer had their own beliefs on necromancy and what they did they did not consider necromancy.

The Ghost Fence is a compilation of their ancestors souls and they had their own personal Ghost Fences: also my character is a Dunmer Nightblade.
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Ronald
 
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Post » Tue Jun 05, 2012 3:20 pm

I agree but this is boring way to play destruction needs to scale

he was talking about the perk to have it effect automans,dragur, dremora without perks it justs doesn't effect those creatures and you see dragur in practically every dungeon

really does this work? cause in adept my master conjurer thralls and dremora lords get 1 hit by dragur deathlords and wouldn't they have the same ratio of health/attack
Well its not, destruction does plenty of damage already, I do 220 damage per dual cast of incinerate, thats without a +destruction potion. I think they could improve the effectiveness of the destruction perks, so instead of +50% damage it could be +100% like all the other combat skills.

I don't think he was.. You just need to have that perk to be able to use illusion on those enemies, illusion isn't a difficult skill to level.

You can get a perk that increases the effectiveness of atronachs (including dremora lords) by 50%. I'm not sure how they are dying so easily for you, they are very powerful, 2 dremora lords can kill anything for me. This is on master, but it should be the same on any difficult because summons scale depending on your game difficulty.
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Rebecca Clare Smith
 
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Post » Tue Jun 05, 2012 5:26 am

Illusion doesn't effect undead or daedra until you get it to 90 (or 100 can't remember), and ALSO have the "master of the mind" perk. It is still very poweful though, because at least half of the things you fight are human. And after you get that perk, it works on everything. I think Illusion is the most powerful spell school in the game. Even with the nerfs to it after Oblivion.

note: THIS DOES NOT MEAN IT SHOULD BE NERFED AGAIN FOR ES VI!! PLEASE DON'T!
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Soph
 
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Post » Tue Jun 05, 2012 8:00 am

Conjuration. There could've been a few more summons, if you ask me, but I just love using them to lure enemies away from my squishy Mage.

Illusion: Perfect for my Assassin! Stay hidden and let the enemies fight each other. Sooth dangerous bears ect. to not get shredded into pieces. Can't wait for level 90 so that he can also calm and enrage undead and mechanic beings.
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renee Duhamel
 
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