I'm just wondering if there are others around that are annoyed by not having access to freelook. I mean, for some of us, we're spending a lot of our time walking and running around, yet we're forced always to look straight ahead or walk in the direction we walk to look.
In another game I play (Arma2/OA) this has always been beautifully implemented, and we constantly use it. We can even control it using TrackIR and FreeTrack, combined with lean, roll, and zoom capability, pluss different stances.
Not that all of those are needed in this game, but I really really miss freelook. I'm constantly walking, and unlike Arma2/OA, there is so much to look at (sights and flora for the picking, unlike there where all we ever watch is those tiny pixels being the enemy - which is far more dangerous of course).
In that game, it is implemented as follows (together with other things):
Hold Alt - mouse is now in freelook mode, you still control movement with WASD as usual.
2 x Alt - toggles the freelook mode, if on you hold to disable freelook mode.
W - jog mode.
2 x W - sprint mode.
Hold Shift - Walk mode.
2 x Shift - Toggle walk mode, if on you run while holding shift.
Q/E - Lean and Roll (stance dependent), controls speeds in vehicles (could be our horses).
ZXC - Different stance modes, although in Skyrim we have Ctrl=Sneak which may be sufficient.
V - Vault (jump over an obstacle, we don't have regular [bunny] jumping in that game).
With that, we still have QERTFGZXCV as easily accessible keys for "that other stuff".
I think it's bad enough that we can't see our own bodies, but head-on-a-stick? That seems so old. On a tactical level, it is made so that AI spots you easier if you actually move, less so if you rotate on the ground with your whole body, and even less so if you only move your head. What is your opinion on this, especially if you're on PC "controller"?
Example clip: http://www.youtube.com/watch?v=0fPKBtRE1Ls
Observe how player sometimes look in another direction from where his weapon is pointing, or in other direction from where he is moving. And this also works nicely in combination with 3rd person and vehicle 3rd person.

