one of the quests sent me to Fallow Stone Cave to clear it out. The thing is, i had already ventured into
that massive cave long time ago and cleared it. So when i entered the cave again, it had 3 Giants, including
the one hiding in the inner sanctum.
So i cleared all giants, looted everything worth taking. Ran around for 15 minutes using my "call of the hunt" shout
to see if i had missed anything i had to kill, but the entire cave was clean. But the quest was still incomplete
and shoved on the map that i still had to kill stuff in the cave i had just cleaned out. And when i walked
in one of the narrow passages inside the cave, the "quest marker" is located on the ground, like "X marks the spot"
kinda thing... but there aren't anything left to kill.
And if i don't complete this quest, the companions will not give me more quests, which in turn means that
i will not be able to get the quest to cure myself from being a werewolf.
So in a way, this bug literally screwed me up...
[SOLUTION]
Whenever there is a kill-quest inside a cave / dungeon. Make the game RESPAWN everything inside the cave
that needs to be killed. Simple as that. If you get a quest to kill a Bandit leader in a tower, make him spawn
there instead of having a player walk to the tower only to find it empty after last raid..
Its THAT simple.
