Master Difficulty Tips Please?

Post » Wed Jun 06, 2012 1:01 am

So I'm going to start a master playthrough, and I need some tips. I know that I'm either going to go with Orc/Breton, but I'm not sure what type of play style I want to do. I don't like sneak, so I won't be doing an assassin. So, any tips on what build to use/misc tips?

Thanks.
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Naomi Ward
 
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Post » Wed Jun 06, 2012 5:52 am

You can play pretty much anything you want even on Master if you get to an ok level of crafting early on: http://www.gamesas.com/topic/1342463-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-10/page__hl__character%20design%20freedom

Aside from that, get good at not getting hit, because a lot of stuff will one- or two-shot you early on (before your gear is totally overpowered).
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Annick Charron
 
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Post » Wed Jun 06, 2012 3:25 am

followers help, as well as magic resistance from being breton/standing stones and a certain quest.
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c.o.s.m.o
 
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Post » Wed Jun 06, 2012 4:17 am

If you don't object to beating on Ralof right at the beginning for a few levels, you can very quickly get Armsman 3/5, which helps until Smithing becomes more useful. He's such a good sport about it, too.
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Nicholas
 
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Post » Tue Jun 05, 2012 9:52 pm

Be prepared to do A LOT of dodging, especially from powerful dragons as they tend to kill you with their flames.
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Nathan Risch
 
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Post » Wed Jun 06, 2012 4:14 am

Learn to dodge arrows well, they hurt!

Don't go toe-to-toe with foes (especially 2handers) get in get a few hits with your weapon and get back out.

Don't be afraid to run away.
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Ebou Suso
 
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Post » Tue Jun 05, 2012 7:14 pm

Don't be afraid to run away.

Yeah I had to learn from the hard way after dying a few times. My pride gets the better of me sometimes.
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Amber Hubbard
 
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Post » Wed Jun 06, 2012 2:53 am

Don't let yourself get swarmed.

Be Wary of spellcasters, particularly high level Warlock class enemies.


No matter how awesome your gear is, a Draugr Deathlord with level 3 Unrelenting force, and Ebony Bow+Arrows will take you down real fast. Don't get knocked down.

Give the orc his 100gold. It's seriously not worth fighting the imposter legionaries.

Health enchantments are you friend.
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Manuel rivera
 
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Post » Tue Jun 05, 2012 11:00 pm

Yeah I had to learn from the hard way after dying a few times. My pride gets the better of me sometimes.
Same here, it took me dying half a dozen times or so to finally say 'the heck with this I'm out of here'.
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Amy Cooper
 
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Post » Tue Jun 05, 2012 7:36 pm

You can play pretty much anything you want even on Master if you get to an ok level of crafting early on: http://www.gamesas.com/topic/1342463-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-10/page__hl__character%20design%20freedom

Aside from that, get good at not getting hit, because a lot of stuff will one- or two-shot you early on (before your gear is totally overpowered).

I love that thread. Or those threads. All 10 of them. In it I quote:

Of course, it stands to reason that someone with a very high skill with combat perks and enchants will get a very nice boost from a single step in the smithing improvement ladder, whereas a beginning character with no skills to speak of will see very little gain from Smithing. This is why it is advisable to avoid "power-leveling" the Smithing skill at early levels on high difficulty settings -- your player level will go up, but you will not have the combat ability to face the opponents who also level up to match you. Smithing improvements will not be very sizable without the skills and perks to back them up, and you will have a difficult time against many of the game's monsters and NPCs.

I've been thinking why I have been having such difficult time around level 20 or so, and I think it's because I level enchanting and smithing gradually as well as my battle skills. So I now think it is best to refrain from leveling up smithing skill at all in early game. I have big problem with Draugr Death Overlord and their disarm shouts and ebony bows for example. And they start appearing at level 21. And Disarm shouts stop when you reach level 30, when you become immune to it.

So I think the game might be easier if you do not level smithing and enchanting at all until you reach level 21, while slowly collecting materials as you go on your adventures. And when you reach 21, you power level them as much as you can so you get to level 30 as soon as possible.
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Katey Meyer
 
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Post » Wed Jun 06, 2012 2:39 am

Run for your life.
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LittleMiss
 
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Post » Tue Jun 05, 2012 5:24 pm

Use a follower. About halfway through my first playthrough, which I did on Adept difficulty, I never saw the reason for having a follower. Then I turned it up to Master because it had become too easy. I suddenly realized the usefulness of a follower.

I'd also recommend putting a few perks into conjuration. Let Draugr Deathlords shoot arrows at them instead of you. Otherwise, use everything you have at your disposal and most importantly:

Before every fight, SAVE. After every fight: SAVE. Getting through a brutal battle and then accidentally getting killed around the next corner by one of those swinging gate contraptions will almost certainly cause you to have to fight the same battle all over again. That's fine on adept, but on Master it's brutal.
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Bad News Rogers
 
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