My two builds:
Battlemage:
Altmer
One-Handed: Dual
Destruction
Restoration (Recovery 1& 2, Respite and Novice, Apprentice)
Heavy Armor (Juggernaut 5/5)
Enchanting but I will not spam - I will only create what I need, disenchant and some training to raise it (since I figure it will go slow this way)
OR
Pure Mage
Here are my main questions:
If my warrior has 150 Health/150 Stamina and the rest in Magicka - at higher levels (on Adept/Normal) will he be two shotted by arrows if he is wearing Heavy Armor (unsmithed overall) with the Juggernaut perks? (I figure Armor of around 300-400 at least???) Are the Alteration armor perks and spells competitive at high levels in terms of defense?
(I hate smithing/spamming - I roleplay and don't min/max at all...... so I don't want any immersion breakers (like smithing 1000 daggers or enchanting them) - so I figure my armor will be whatever I can get with perks/in-game equipment)
What I don't like about mages is that they can get one/two-shotted later on..... but I don't want to be a warrior - so if I have to dump much more than 150-200 into health or smith armor etc. I'd rather just play the mage.
If Juggernaut 5/5 w/heavy armor I find with 150-200 will let me absorb some hits post level 40+ then I will probably go with that since I can use some enchantments/items to reduce destruction cost and heighten mana regen.
My play-style is that I am not into sneaking much..... I don't mind running/tactics/strategy but don't want half of each battle to be me running for my life. However, I also get a bit overwhelmed by the frenzy of hack-n-slash. So my hope was to make a character that would use destruction to hurt and then be able to take on the survivors. I would prefer to be able to kill things myself rather than watch followers (I NEVER take followers) or summons do the work for me....
Thoughts?
