In reality, swords were often sold and traded no matter who made them. Y`know people got killed in lots of wars, leaving lots of armour and swords to be taken and sold. they all had smithy marks, so too did gold.
[...]
The sword mark thing really holds very little water.
I don't think many people during that time period had 'proper' weapons. They may have fashioned something themselves, but a well-crafted sword?
No, markings don't entirely explain it away, but they go some way toward justifying refusal of some stolen goods.
And yes, mods will fix this.
What I find crazy is not only are the merchants aware of your stolen goods, but if you get the perk in the Speech Tree you can make any merchant a fence.
It makes sense. If you're charming enough, you can convince a lot of people to do a lot of things that they wouldn't normally- all because they
like you so darn much.

This is what I'm going with - No such thing as an "ordinary" steel sword - Unfortunately, game developers do not see the benefit of procedurally-generated meshes and textures, so that every item CAN be unique.
Maybe TES:VI has this.
