Is Skyrim shallow or am I missing something?

Post » Wed Jun 06, 2012 8:52 am

If you don't use the Strategy Guide/internet it seems like it's impossible to...live/immerse yourself...in Skyrim.

Morrowind wasn't like that...from what I can remember.

Unlike Skyrim, Morrowind gave you a rational reason for exploring and joining guilds - Caius Cosades said he wouldn't let you start the Main Quest (MQ) until you did. He tells the PC that 'you're unprepared for this task so get some experience and better equipment and return when you're ready.'

Someone gave you a general idea of how to make it in Morrowind explaining about crime/punishment and how to make gold - not in Skyrim.

When you reached the limit of a trainers abilities in Morrowind they would tell you where another trainer could be found - not in Skyrim.

When entering a town there was someone who would tell you what goods/services the town offered - not in Skyrim.

You could receive directions to specific peoples houses - not in Skyrim.

There were scouts in the towns to give you an idea of the surrounding area (i.e. dungeon over there, etc) - not in Skyrim.

Lastly, it seems like you're almost forced to join all the guilds. You get two offers from the Companions one of which gives you the (bleep)ing journal entry...I hate those...before you pass the first building in Whiterun. You're forced to join the Mages guild in order to complete the MQ and you're almost forced to join the Thieves Guild as well.

It seems like the game was made for players who are satisfied with pretty games that are action driven as opposed to story driven.

Another thing, I thought dragons returning would be a bigger deal. The guilds seem oblivious to the fact that dragons have returned. I would've thought that the Companions and Mages would be getting hired to fight dragons. The Thieves would be hired to get precious dragon related items.

I mean, Alduin's return is a sign of the Apocalypse and noone cares!? There're no rumors that the world is about to end?

That's what I meant by "shallow" on the surface each guild/quest is independently attractive but taken as a whole there's nothing connecting them together. There's no real depth to them.

...or am I missing something?
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kasia
 
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Post » Wed Jun 06, 2012 4:37 am

I'm willing to agree, however it's just sort of the difference between text and voice acting. Everyone wants to say that voice acting is superior but come on, how many thousands of dollars would it cost to get people to explain - in depth, without sounding exhausted to be reciting the information - every little nuance of every single town?

Following a long term series, you can always see this happening as time goes on. Fallout is another excellent example, even when many of the original writers took over for New Vegas it still lacked the amount of depth the originals had just from text.
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Anna Watts
 
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Post » Wed Jun 06, 2012 7:15 am

It was Oblivion that had the trainers tell you where the masters could be found -- not Morrowind.
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Danny Warner
 
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Post » Wed Jun 06, 2012 2:27 am

If you don't use the Strategy Guide/internet it seems like it's impossible to...live/immerse yourself...in Skyrim.
I didn't use one, and felt immersed.

Morrowind wasn't like that...from what I can remember.
Here we go again.

Unlike Skyrim, Morrowind gave you a rational reason for exploring and joining guilds - Caius Cosades said he wouldn't let you start the Main Quest (MQ) until you did. He tells the PC that 'you're unprepared for this task so get some experience and better equipment and return when you're ready.'
Walk up and talk to people, they will tell you about this or that guild. Go to the guild and the members will talk about it.

Someone gave you a general idea of how to make it in Morrowind explaining about crime/punishment and how to make gold - not in Skyrim.
I seemed to learn about breaking the law, paying a fine, crafting and selling things etc just fine. There is a store, gee guess what they do, go in and find out.

When you reached the limit of a trainers abilities in Morrowind they would tell you where another trainer could be found - not in Skyrim.
Why should some blacksmith in Windhelm know about a better Orc blacksmith on the other side of the map?

When entering a town there was someone who would tell you what goods/services the town offered - not in Skyrim.
Go around and ask people.

You could receive directions to specific peoples houses - not in Skyrim.
People's houses still exist, they live there. Whats not immerse about that? That you used a map to get there? So and so lives in Whiterun, go find him.

There were scouts in the towns to give you an idea of the surrounding area (i.e. dungeon over there, etc) - not in Skyrim.
Guards tell you about nearby dungeons.

Lastly, it seems like you're almost forced to join all the guilds. You get two offers from the Companions one of which gives you the (bleep)ing journal entry...I hate those...before you pass the first building in Whiterun. You're forced to join the Mages guild in order to complete the MQ and you're almost forced to join the Thieves Guild as well.
I have not joined the Companions, Theives Guild or Dark Brotherhood. I certainly wasnt forced to?

It seems like the game was made for players who are satisfied with pretty games that are action driven as opposed to story driven.
As opposed to the holy grail of all that is, Morrowind!

Another thing, I thought dragons returning would be a bigger deal. The guilds seem oblivious to the fact that dragons have returned. I would've thought that the Companions and Mages would be getting hired to fight dragons. The Thieves would be hired to get precious dragon related items.
I think the guilds have their own agendas. No one puts a DB contract on Alduin either.

I mean, Alduin's return is a sign of the Apocalypse and noone cares!? There're no rumors that the world is about to end?
The game is set where the Dragons return is so new that it is a rumor. You hear about people talking about Helgen, then Kynesgrove... people are shocked at the return of the Dragons. Guards are on alert.

That's what I meant by "shallow" on the surface each guild/quest is independently attractive but taken as a whole there's nothing connecting them together. There's no real depth to them.
I dont think the Bards should be connected to the Companions or the MQ. Mages might not want a thief in their ranks, etc. People like to have their little characters do all kind of separate things. There are plenty of threads here about people avoiding the MQ solely to do the other stuff. While it is not as fleshed out as some real life experience would be, I dont know if I would be upset about all this. After all, if Morrowind is better, continue to play it?

...or am I missing something?
Take the game for what it is, and like it or not I guess. No point in wishing it were something it isnt.
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Nathan Hunter
 
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Post » Wed Jun 06, 2012 9:04 am

But they have the carriage drivers telling you useless stuff now. I doubt it would've required more words to say, there's a blacksmith, etc. instead of the crap they chose.

PrinceShroob, I could've sworn it was in Morrowind too...
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tannis
 
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Post » Wed Jun 06, 2012 5:44 am

Yes it is shallowed compared to morrowind BUT they are at least moving things in the right direction over OB like joinable grps of people that conflict another grp of people. They both great games its just in one ur a nobody making something of urself in an established and working community whereas in skyrim u start off alrdy knowing ur a demigod that is going around fixing the broken community and repairing the broken guilds. Really miss the ranks and having requirements for guilds and for certain jobs. Also really hated every guild I joined their master gets killed and I have to step in and be boss and restore everything back to the old days.
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Jack
 
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Post » Wed Jun 06, 2012 8:43 am

Each game is different. I still play Daggerfall, Morrowind, and Oblivion. I don't impose conventions from one onto the others. Each lives in its own little sandbox. And game companies listen to those who play their games - which is supposed to be a good thing. Sometimes yes, sometimes no.

Play Skyrim for what it is, and if you miss the older games, go play them for what THEY are.
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Casey
 
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Post » Wed Jun 06, 2012 6:05 am

:shrug: I'm enjoying the game just fine. Still playing it daily with no immersion or fun loss.
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Lily Something
 
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Post » Wed Jun 06, 2012 1:20 pm

Skyrim is the most immersive game I have ever played.
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Tha King o Geekz
 
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