» Wed Jun 06, 2012 9:02 pm
In short:
1. Dual-casting even the basic illusion spells (Fury, Fear, Calm) with the middle and right branch perks can apply their effects well above level 50. So it should be a rather long time before they stop being useful (read: virtually never!) However, they're not useful against Dragons.
2. Fury spells are best cast at a distance, to open a fight; this gives the best chance to have enemies actually turn on each other. It doesn't work very well against wolves, since the wolf tends to charge you for about 15 meters before it kicks in.
3. Fear spells are useless - you'll lose track of the target.
4. Calm is great for getting out of combat or setting up "calm and cut" sneak attacks.
5. The Courage type spells are best used to power-level, since you can cast them on groups of town NPCs, usually safely. If you have a follower, or use summons, you can buff your allies but not yourself.
6. Muffle is good until you create (not just find) muffle enchant boots. Invisibility is prohibitively expensive and better gained through potions.
7. If you like using Dragon Shouts, Quiet Casting works on them. Throw Voice will still work as a scouting / distraction tactic, since the taunt isn't silenced.
In conclusion, Illusion encourages a creative, intelligent style of play that complements (but cannot quite replace) actual combat trees.