Should there be city modiiction options in duture DLC?

Post » Wed Jun 06, 2012 5:12 pm

Kind of like Assassins creed, where you can invest your money in the city to influence its size, upkeep, and maybe take it a step further and add the option to change certain policies of the city, like no khajitt and things of that nature? It seems to be an issue with a lot of people that the cities lack size and diversity, so maybe this could help?
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SHAWNNA-KAY
 
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Post » Wed Jun 06, 2012 2:08 pm

Kind of like Assassins creed, where you can invest your money in the city to influence its size, upkeep, and maybe take it a step further and add the option to change certain policies of the city, like no khajitt and things of that nature? It seems to be an issue with a lot of people that the cities lack size and diversity, so maybe this could help?
JESUS I HATE MY KEYBOARD, "MODIFICATION"
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Chica Cheve
 
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Post » Wed Jun 06, 2012 9:00 am

What does "duture" mean?
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Matt Bee
 
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Post » Wed Jun 06, 2012 11:34 am

It sounds alright-ish, maybe if you get to go to a different land then you might have the option to do this, personaly I'd rather have my own city and call it Dsoftopia or something. :tongue:
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Nancy RIP
 
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Post » Wed Jun 06, 2012 2:44 pm

What does "duture" mean?
Oh god, >_< FUTURE, :: dies a little inside :: is there a way to change the name???
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Laura Wilson
 
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Post » Wed Jun 06, 2012 6:19 pm

It sounds alright-ish, maybe if you get to go to a different land then you might have the option to do this, personaly I'd rather have my own city and call it Dsoftopia or something. :tongue:
Hehe, yeah, just thought maybe itd be a good idea to close in hose non walled cities, so they are less vulnerable to creature and dragon attacks.
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Georgia Fullalove
 
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Post » Wed Jun 06, 2012 3:40 pm

Oh god, >_< FUTURE, :: dies a little inside :: is there a way to change the name???

Nope, sorry, you can only edit the body of the post not the name.
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Jonathan Egan
 
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Post » Wed Jun 06, 2012 9:59 pm

Hehe, yeah, just thought maybe itd be a good idea to close in hose non walled cities, so they are less vulnerable to creature and dragon attacks.

And add Ballista towers so those pesky dragons don't follow you inside.
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Andrew
 
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Post » Wed Jun 06, 2012 10:13 am

And add Ballista towers so those pesky dragons don't follow you inside.
HAHA, that would be pretty neat. It would make you think twice about trying to kill a bunch of people in the town, and it would make the towns be able to hold their own a lttile more.
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Robyn Howlett
 
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Post » Wed Jun 06, 2012 9:14 pm

HAHA, that would be pretty neat. It would make you think twice about trying to kill a bunch of people in the town, and it would make the towns be able to hold their own a lttile more.

Ha ha I could imagin getting cought thieving and then bolting out the door just to get decimated by Ballista missiles.
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Jade MacSpade
 
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Post » Wed Jun 06, 2012 10:39 am

I was thinking about this too. Maybe if when you helped Ulfric he made you Jarl of Windhelm whilst he's playing High King.

Every week or so we could get a report to tell us if bandits attack or the harvest is terrible so that we can put funds into preventing it happening. You could choose the fate of the 'Grey Quarter' whether it be put mass amount of gold into renevating it and helping the elves onto their feet or inviting in the argonians to have peace clubs between them. Obviously this would require more city to be built but maybe that's part of the fun. The other option could be mass slaughter of the elves through 'Operation Grey Purging' and then turn the area into a military barracks making Windhelm more of a dark Citadel than an ancient city.

I think it would be great.
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Marcin Tomkow
 
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Post » Wed Jun 06, 2012 2:16 pm

i wouldnt mind investing in the city guard in riften to wipe out the remains of the thieves guild or in markarths court wizard to clean up undertome keep (i think thats the name), defininatly investing a good amount of money into repairing/expanding winterhold, the college, and whiteruns city walls but i think these should be minor parts to a DLC/expansion

Edit- investing in the towns to create militia and crude city walls, not to mention maybehaving an option after the bloody civil warquest line to have the option of rebuilding Helgen with a combination of raw materials (firewood, iron/steel ingots, ect) and gold invested to either ulfric or tulius for the work force
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Travis
 
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