embalming tools and morticians

Post » Thu Jun 07, 2012 12:28 am

I'm curious into knowing what is the point of having the embalming tools when you're unable to use them? If anything a perfect addition to the next elders scroll game would included becoming a mortician. Of course theirs ranks that you must earn before getting the top title.

You would go to one of the biggest cities and talk to a priest who's station at hall of the dead. You ask them if theirs any work today, and depending on the day (you only get to work every other day) the priest will tell you yes. You get to talk to the dead relatives and can have an actual funeral for the person.

An addition once you become a mortician any dead bodies (you will be in charge of cleaning up the roads/etc) you see you have the option of taking the corpse back to the nearest city and give it a proper burial.
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Brooks Hardison
 
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Post » Wed Jun 06, 2012 4:11 pm

Just for decorations I guess :I you know, to make the environment feels more believable
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Brad Johnson
 
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Post » Wed Jun 06, 2012 8:53 pm

I'm curious into knowing what is the point of having the embalming tools when you're unable to use them?

You scatter then across the table in your house. Then when having negotiations with the locals, you finger the tools and mutter to yourself about using them. This will so unhinge the people you are negotiating with, you can win every concession.
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Kelli Wolfe
 
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Post » Thu Jun 07, 2012 12:58 am

You scatter then across the table in your house. Then when having negotiations with the locals, you finger the tools and mutter to yourself about using them. This will so unhinge the people you are negotiating with, you can win every concession.

I think you watch way too much Dexter :x
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Kaley X
 
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Post » Wed Jun 06, 2012 7:16 pm

You scatter then across the table in your house. Then when having negotiations with the locals, you finger the tools and mutter to yourself about using them. This will so unhinge the people you are negotiating with, you can win every concession.

you could be in politics :teehee:
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Rusty Billiot
 
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Post » Wed Jun 06, 2012 7:27 pm

I like my :evil: Torture Tools belt :devil:
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Jordan Moreno
 
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Post » Wed Jun 06, 2012 6:54 pm

I'm curious into knowing what is the point of having the embalming tools when you're unable to use them?

Probably the same as the point of having buckets, cups, plates, candlesticks, etc. in the game: They're random junk that would be laying around in real life. Many players feel that makes the game world feel more "real". Many players like to take them and sell them for a little extra coin. There's even a fair bit of overlap between those two groups.
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NO suckers In Here
 
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Post » Wed Jun 06, 2012 10:43 am

I think you watch way too much Dexter :x


??????

You're the one asking to be a MORTICIAN.

Where's that headdesk icon...
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lexy
 
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Post » Thu Jun 07, 2012 2:33 am

??????

You're the one asking to be a MORTICIAN.

Where's that headdesk icon...

Dexter is a forensic cop who solves crimes using blood spatter while morticians deals with funerals and etc... and besides I meant that in a joking manner, nothing serious.
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Misty lt
 
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Post » Wed Jun 06, 2012 1:05 pm

I always wondered why there are embalming tools all over skyrim.
Was morrowind this obsessed with preserving corpses?
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Tracy Byworth
 
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Post » Wed Jun 06, 2012 12:09 pm

The same reason all rpg's throw random junk around, you have to slow down to pick and choose which makes the place seem bigger than it really is.
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Isabel Ruiz
 
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Post » Wed Jun 06, 2012 10:58 pm

The same reason all rpg's throw random junk around, you have to slow down to pick and choose which makes the place seem bigger than it really is.

In most games I would agree. Skyrim...well, it doesn't really need the help feeling big.
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ZANEY82
 
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Post » Wed Jun 06, 2012 10:43 pm

In most games I would agree. Skyrim...well, it doesn't really need the help feeling big.

Run through a "dungeon" at a higher level especially the cut and pastes. Stopping at the table to grab apples without sitting down or grabbing the plates can make a 2 min run through into a 10 min run.
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Kyra
 
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Post » Thu Jun 07, 2012 12:24 am

They add flavor to all those necromancer infested dungeons.
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luke trodden
 
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Post » Wed Jun 06, 2012 9:51 pm

I always wondered why there are embalming tools all over skyrim.
Was morrowind this obsessed with preserving corpses?
No so it's special for the nords, they also do today in the hall of the dead so it's not something they have stopped with.
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Verity Hurding
 
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Post » Wed Jun 06, 2012 3:34 pm

Run through a "dungeon" at a higher level especially the cut and pastes. Stopping at the table to grab apples without sitting down or grabbing the plates can make a 2 min run through into a 10 min run.

I fully admit I'm still low level, so I don't have the experience you do. Still, the world (if not every single dungeon) is HUGE. I don't pick up much stuff at all -- I don't fast travel as a rule so I often will do two or three "dungeons" before returning to town and I plain can't carry that much. So I still think, even at high levels, I'll disagree. I mean...once you're level 40, are people really picking up tools that are worth like 1 or 2 gold a piece?
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Eire Charlotta
 
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Post » Wed Jun 06, 2012 5:31 pm

Run through a "dungeon" at a higher level especially the cut and pastes. Stopping at the table to grab apples without sitting down or grabbing the plates can make a 2 min run through into a 10 min run.

The world feels big no matter what level you are...I don't know what that's about.
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Jack
 
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Post » Wed Jun 06, 2012 7:26 pm

I fully admit I'm still low level, so I don't have the experience you do. Still, the world (if not every single dungeon) is HUGE. I don't pick up much stuff at all -- I don't fast travel as a rule so I often will do two or three "dungeons" before returning to town and I plain can't carry that much. So I still think, even at high levels, I'll disagree. I mean...once you're level 40, are people really picking up tools that are worth like 1 or 2 gold a piece?

Exactly. At lower levels you'd grab everything to sell, at higher levels you have to stop to pick and choose. With a copy/paste/lower level dungeons that makes it seem bigger/longer than it would. Without that extra junk it becomes a two minute run. That's why there are already mods to add even more junk, it's filler some use it to role-play some use it to sell, some modders will make it useful, the game company gets to add a few hours to game play time and by throwing it around in a different order can make identical spaces seem different.

Some said they made the walk/run speed slower than Oblivian/Morrowind (can't say didn't play them) that gives the feeling of an even larger world. A trick Beth thankfully avoided was leaving 90% of the caves/camps off the map. Gothic III seems even larger by doing that.
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Darrell Fawcett
 
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Post » Thu Jun 07, 2012 2:22 am

Exactly. At lower levels you'd grab everything to sell, at higher levels you have to stop to pick and choose. With a copy/paste/lower level dungeons that makes it seem bigger/longer than it would. Without that extra junk it becomes a two minute run. That's why there are already mods to add even more junk, it's filler some use it to role-play some use it to sell, some modders will make it useful, the game company gets to add a few hours to game play time and by throwing it around in a different order can make identical spaces seem different. Some said they made the walk/run speed slower than Oblivian/Morrowind (can't say didn't play them) that gives the feeling of an even larger world. A trick Beth thankfully avoided was leaving 90% of the caves/camps off the map. Gothic III seems even larger by doing that.
A little off topic but I thought I would add that movement speed in both Oblivion and Morrowind starts off insanely slow and then ends up insanely fast because there is an attribute for Speed and a skill for Atheletics, both of which contribute to your movement speed. So when you start, it feels like you are walking through quicksand unless you pick a race/class with Speed/Atheletics buffs, and when you are high level and have 100 Speed and Atheletics (or more if you use exploits), you can easily outrun horses and anything else that moves or flies. Having played all three games, I prefer Skyrim's constant rate of movement speed, coupled with the stamina draining sprint option, which was not present in either Oblivion or Morrowind.
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Alex Blacke
 
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