attributes health:magicka = 3:2
resto 7 perks
apprentice (2/5), recovery (2/2), avoid death, regeneration, respite
one hand 12 perks
armsman (5/5), bladesman(3/3), fighting stance, critical charge, savage strike, paralyzing strike
enchanting 10 perks
enchanter (5/5), fire, frost, insightful, corpus, extra effect
destruction 11 perks
master (5/5), fire(2/2), intense flames, shock (2/2), disintegrate
heavy armor 12 perks
max out
conjur 5 perks
novice (1/5), summoner (1/2), atromancy, elemental potency, twin souls
smithing 5 perks
heavy up to daedric
Alchemy 11 perks
Alchemist (5/5), physican, benefactor, poisoner, concentrated poison, snake blood, purity
Total 73 perks
in which order should i place perks in the different trees? Which of these perks are not useful? attributes seems ok? any perks/trees i have missed? other suggestions?

Good Lord, you would be much better off putting some of those perks into Speech so that you can have an easier/more convenient time trading.