In Oblivion, before you even leave the tutorial dungeon, it was all "GET TO WEYNON PRIORY NOW, DELIVER THAT EXPENSIVE HUNK OF JEWELLERY AND FIND THE HEIR!!! GOGOGOGGGO!!!!!" and throughout the quest it was all "gogogogogog" Skyrim came along, and starts off a bit less urgent. When you leave Helgen, your buddy tells you it's "probably" best if you split up. You don't have to, but you can. Your only directions are to head to Riverwood, and possibly join up with a faction. That's it. I liked that, because I don't feel rushed right off the bat like I did in Oblivion. The problem is, once you start the main quest, it's back to Oblivion with it's "goggogogogogoo!!!!!" Since being an Imperial requires you to start the Main Quest, you will feel pressured to finish it. I like to take my time, and do bits here and there. I like to get started in the main quest, but I don't feel like "dedicating" the next few hours for the MQ alone. This is where I think Beth could have taken queues from one of their previous installations, Morrowind. In the Morrowind Main Quest, you have to do tasks for your Blades Spymaster, Caius Cosades. He sends you on tasks, but tells you you should come up with a cover story, an excuse to be in Morrowind and suggests you do freelance work, such as joining a Great House, doing Guild work or helping strangers you meet. This is the opposite of what Skyrim did, and
encourages you to explore other parts of the game and take your time. Several times in the main quest, you have to report back to Cosades. He will tell you he needs to look over and digest the information you have given him, and it would be best to go out in the world and continue your work in the guilds or adventuring. He says that he should have new orders by the time you get back. So you can go out and quest for a month, and when you get back Cosades will most likely have your new orders ready.(he has them ready immediately, but it gives you the feeling that you have time for yourself, for once.)
So I have been allowed to dip my feet in the main quest and not feel rushed. Plus it's encouraged me to explore Morrowind more. This is what Skyrim could have done, too. I don't like the fact that as soon as I do one piddly quest, I'm now entangled in the whole thing and it would seem rather "odd" to just take some time off and do Guild quests, or work on misc. objectives. There comes a point where you will have to feel "dedicated" to complete the MQ and have a huge feeling of urgency, but at least it's not right in the beginning. I think Skyrim would have benefited from this.
Anyone else agree? Disagree? Overall opinions?