So yeah, Dragons kind of svck

Post » Wed Jun 06, 2012 7:38 pm

(the other thread was kind of messed up)

...so how would you improve them?

I'm assuming "give them more HP and damage" is not the answer, or you might as well rank the difficulty to Master every time you fight one.
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Laura Mclean
 
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Post » Wed Jun 06, 2012 8:33 pm

More unique shouts.
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Bones47
 
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Post » Wed Jun 06, 2012 9:52 pm

I would make them rare and overpowered.
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Isabella X
 
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Post » Thu Jun 07, 2012 5:13 am

Remove them and everything's dandy.
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Pants
 
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Post » Wed Jun 06, 2012 9:50 pm

1. Flight/walk/turn speed increased
2. Taking off or landing near the player staggers the player from wind pressure
3. Roar staggers the player if close by
4. Tail slam does more damage, launches the player away and off their feet
5. Bite ignores armor rating, does bleed damage
6. Wing attack staggers, has a chance of disarming weapons
7. More damage reduction, resistance to critical and sneak attacks, cannot take more than a certain % of health from a single attack
8. All attacks deal half normal damage, half unresistable damage
9. Deal lots more damage to npcs
10. Prioritize trying to turn towards the player and back up while grounded, instead of spamming melee and standing still
11. More shouts to use
12. Less time flying in a circle, more time attacking, putting pressure on the player
13. Much harder to stagger, stagger animation duration cut in half
14. Higher resistance to their own element, weakness stays same
15. Melee attack speed doubled
16. Crash/cant fly anymore at 29% health instead of 50%
17. Heightened sneak/invisibility detection
18. If a dragon crashes or lands on top of the player, you take massive armor ignoring damage
19. If a dragon dies next to another dragon, the other dragon has a chance to absorb the soul and heal, or enter a soul tug-of-war with the player.
20. Dragonrend lasts not as long, but works much better.
21. Dragons have "heavy armored" sections of their body that automatically rebound arrows, weapons, and spell strikes like a shield in block mode. This would consume no stamina on the dragon's part, and would give incentive to hunt for vulnerable parts of their body instead of hacking or shooting wildly.
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A Lo RIkIton'ton
 
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Post » Thu Jun 07, 2012 6:20 am

make them move like they are actually in a fight, and not "just got out of bed grumpy" I kinda hate the way I run faster than they turn their heads most of the time
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Lloyd Muldowney
 
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Post » Wed Jun 06, 2012 5:29 pm

If you make them more powerful you will kill the average player at low level. If you make them attack less often, you will keep the player from unlocking shouts (but it would be a lot less irritating). I guess I'd make them attack less often but provide more dragon lairs for you to go ambush THEM.

Judging from how they act, they all have some kind of dragonborn radar that lets them find me from altitude and zero in without error.
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noa zarfati
 
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Post » Thu Jun 07, 2012 1:05 am

at low levels dragons already 2 kill players.

keep em the same and then at higher character levels, scale em.
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Sammygirl
 
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Post » Thu Jun 07, 2012 12:13 am

If you make them more powerful you will kill the average player at low level. If you make them attack less often, you will keep the player from unlocking shouts (but it would be a lot less irritating). I guess I'd make them attack less often but provide more dragon lairs for you to go ambush THEM.

Judging from how they act, they all have some kind of dragonborn radar that lets them find me from altitude and zero in without error.

How is that a bad thing? People should rightfully fear dragons at all levels. And the shout argument is nonsense really. The way it is now, it's easy to have more souls than shouts, making them more rare would give unlocking shouts more meaning.
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vanuza
 
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Post » Wed Jun 06, 2012 5:57 pm

1. Flight/walk/turn speed increased
2. Taking off or landing near the player staggers the player from wind pressure
3. Roar staggers the player if close by
4. Tail slam does more damage, launches the player away and off their feet
5. Bite ignores armor rating, does bleed damage
6. Wing attack staggers, has a chance of disarming weapons
7. More damage reduction, resistance to critical and sneak attacks, cannot take more than a certain % of health from a single attack
8. All attacks deal half normal damage, half unresistable damage
9. Deal lots more damage to npcs
10. Prioritize trying to turn towards the player and back up while grounded, instead of spamming melee and standing still
11. More shouts to use
12. Less time flying in a circle, more time attacking, putting pressure on the player
13. Much harder to stagger, stagger animation duration cut in half
14. Higher resistance to their own element, weakness stays same
15. Melee attack speed doubled
16. Crash/cant fly anymore at 29% health instead of 50%
17. Heightened sneak/invisibility detection
18. If a dragon crashes or lands on top of the player, you take massive armor ignoring damage
19. If a dragon dies next to another dragon, the other dragon has a chance to absorb the soul and heal, or enter a soul tug-of-war with the player.
20. Dragonrend lasts not as long, but works much better.
21. Dragons have "heavy armored" sections of their body that automatically rebound arrows, weapons, and spell strikes like a shield in block mode. This would consume no stamina on the dragon's part, and would give incentive to hunt for vulnerable parts of their body instead of hacking or shooting wildly.

This, especially the ones I put in bold, and definitely the one I italicized as well.
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Jesus Lopez
 
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Post » Wed Jun 06, 2012 6:50 pm

Make it so they can use all the shouts in the game rather than just frost and fire breath, would be the most obvious thing to do

Edit:

Plus alot of what re123 said would be very good to
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Arnold Wet
 
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Post » Thu Jun 07, 2012 12:48 am

Id like to see dragons hiding in dungeons.
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m Gardner
 
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Post » Thu Jun 07, 2012 5:45 am

Make it so they can use all the shouts in the game rather than just frost and fire breath, would be the most obvious thing to do

Edit:

Plus alot of what re123 said would be very good to
Most of the shouts would do nothing for dragons, at least from a gameplay perspective. You won't be tricked by a Throw Voice, Dragonrend won't affect you, and most of the others can't do anything to you either.
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Monika Fiolek
 
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Post » Thu Jun 07, 2012 7:03 am

Most of the shouts would do nothing for dragons, at least from a gameplay perspective. You won't be tricked by a Throw Voice, Dragonrend won't affect you, and most of the others can't do anything to you either.

Dragons already use dragon only versions of the breath shouts. There's logically no reason they couldn't create dragon only versions of other shouts that work differently, or new shouts entirely that the player can never get.
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Shianne Donato
 
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Post » Thu Jun 07, 2012 3:52 am

Most of the shouts would do nothing for dragons, at least from a gameplay perspective. You won't be tricked by a Throw Voice, Dragonrend won't affect you, and most of the others can't do anything to you either.
Ok then but shouts like disarm, fu ro dah, storm call for example though would be good for them to use.

Off topic:
I also highly approve of your signature
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OTTO
 
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Post » Wed Jun 06, 2012 10:00 pm

1. Flight/walk/turn speed increased
2. Taking off or landing near the player staggers the player from wind pressure
3. Roar staggers the player if close by
4. Tail slam does more damage, launches the player away and off their feet
5. Bite ignores armor rating, does bleed damage
6. Wing attack staggers, has a chance of disarming weapons
7. More damage reduction, resistance to critical and sneak attacks, cannot take more than a certain % of health from a single attack
8. All attacks deal half normal damage, half unresistable damage
9. Deal lots more damage to npcs
10. Prioritize trying to turn towards the player and back up while grounded, instead of spamming melee and standing still
11. More shouts to use
12. Less time flying in a circle, more time attacking, putting pressure on the player
13. Much harder to stagger, stagger animation duration cut in half
14. Higher resistance to their own element, weakness stays same
15. Melee attack speed doubled
16. Crash/cant fly anymore at 29% health instead of 50%
17. Heightened sneak/invisibility detection
18. If a dragon crashes or lands on top of the player, you take massive armor ignoring damage
19. If a dragon dies next to another dragon, the other dragon has a chance to absorb the soul and heal, or enter a soul tug-of-war with the player.
20. Dragonrend lasts not as long, but works much better.
21. Dragons have "heavy armored" sections of their body that automatically rebound arrows, weapons, and spell strikes like a shield in block mode. This would consume no stamina on the dragon's part, and would give incentive to hunt for vulnerable parts of their body instead of hacking or shooting wildly.

So... dragons should be relatively invincible? Why not just have them take on combat helicopter roles so that they only appear in pairs. One could be flying at all times frying or freezing anyone who gets close to their partner on the ground. When the partner gets some injuries he takes off and assumes the support role while the other one lands to finish the rest of the pesky two leggers. And then have them be able to regenerate health so that the entire game could consist of fighting the same two dragons every time you turn the game on.

My only complaint about the dragons isn't really a legitimate complaint, more of a whine. At lower levels they seem to show up at the most inopportune times and with annoying frequency. Other than that I think they're great.
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Chad Holloway
 
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Post » Wed Jun 06, 2012 3:12 pm

Fight dragons on master with no smithing or enchanting. Melee only. I have a couple vids of me doing that on my twitch page. Very intense exciting fights. Last night I killed a dragon unarmed at level 6 on master....dead is dead. Scared [censored]less when I almost died.
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Lexy Dick
 
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Post » Wed Jun 06, 2012 3:38 pm

So... dragons should be relatively invincible? Why not just have them take on combat helicopter roles so that they only appear in pairs. One could be flying at all times frying or freezing anyone who gets close to their partner on the ground. When the partner gets some injuries he takes off and assumes the support role while the other one lands to finish the rest of the pesky two leggers. And then have them be able to regenerate health so that the entire game could consist of fighting the same two dragons every time you turn the game on.

My only complaint about the dragons isn't really a legitimate complaint, more of a whine. At lower levels they seem to show up at the most inopportune times and with annoying frequency. Other than that I think they're great.

They should be feared. Dragonborn or no, the mere fact our character can take them down all by themself, without an army backing them should be miracle enough. Any more is just embellishment.
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TASTY TRACY
 
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Post » Wed Jun 06, 2012 7:57 pm

1. Flight/walk/turn speed increased
2. Taking off or landing near the player staggers the player from wind pressure
3. Roar staggers the player if close by
4. Tail slam does more damage, launches the player away and off their feet
5. Bite ignores armor rating, does bleed damage
6. Wing attack staggers, has a chance of disarming weapons
7. More damage reduction, resistance to critical and sneak attacks, cannot take more than a certain % of health from a single attack
8. All attacks deal half normal damage, half unresistable damage
9. Deal lots more damage to npcs
10. Prioritize trying to turn towards the player and back up while grounded, instead of spamming melee and standing still
11. More shouts to use
12. Less time flying in a circle, more time attacking, putting pressure on the player
13. Much harder to stagger, stagger animation duration cut in half
14. Higher resistance to their own element, weakness stays same
15. Melee attack speed doubled
16. Crash/cant fly anymore at 29% health instead of 50%
17. Heightened sneak/invisibility detection
18. If a dragon crashes or lands on top of the player, you take massive armor ignoring damage
19. If a dragon dies next to another dragon, the other dragon has a chance to absorb the soul and heal, or enter a soul tug-of-war with the player.
20. Dragonrend lasts not as long, but works much better.
21. Dragons have "heavy armored" sections of their body that automatically rebound arrows, weapons, and spell strikes like a shield in block mode. This would consume no stamina on the dragon's part, and would give incentive to hunt for vulnerable parts of their body instead of hacking or shooting wildly.

Excellent ideas to make them nightmarish creatures.

"Hey, have you played Skyrim?"
"It's that game about dragons, right?"
"Yes."
"I tried to play it but I couldn't defeat any dragons so I kinda gave up on it."
"You couldn't kill the dragons?"
"No."
"You're just weak. I had to use 3256 daedric arrows, 1320 health potions and I died about 300 times, but I managed to kill one of them."
"Cool. What happens next?"
"I dunno. I gave up too. Life is too short".
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Chenae Butler
 
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Post » Wed Jun 06, 2012 4:40 pm

Excellent ideas to make them nightmarish creatures.

"Hey, have you played Skyrim?"
"It's that game about dragons, right?"
"Yes."
"I tried to play it but I couldn't defeat any dragons so I kinda gave up on it."
"You couldn't kill the dragons?"
"No."
"You're just weak. I had to use 3256 daedric arrows, 1320 health potions and I died about 300 times, but I managed to kill one of them."
"Cool. What happens next?"
"I dunno. I gave up too. Life is too short".

Ah, yet more hyperbole to excuse someone's inability to rise to a proper challenge...instead shirking away like a scared lamb. Surely such an individual cannot possibly be the hero of prophecy known as the Dovahkiin?
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Claudz
 
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Post » Wed Jun 06, 2012 6:26 pm

Excellent ideas to make them nightmarish creatures.

"Hey, have you played Skyrim?"
"It's that game about dragons, right?"
"Yes."
"I tried to play it but I couldn't defeat any dragons so I kinda gave up on it."
"You couldn't kill the dragons?"
"No."
"You're just weak. I used the enchanting/alchemy glitch and one-shotted them with an Iron Dagger"

Fixed.

On a more serious note, nobody says they should implement all the suggestions.
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koumba
 
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