I had quite a bit of alchemy ingredients while in a dungeon containing an alchemy table. My problem is that for many ingredients, if you only have a few types, they'll only produce whatever potion they choose, instead of what I want. For example, when 2 ingredients have 2 reactions that are the same, the game decides which kind of potion will occur, If I click the
Fortify Sneak, and both ingredients also have
Lingering Damage Stamina, the game will pick the Lingering one instead. Is there a way to change this? It's not such an issue when I get to my massive collection in the house, but out in the field, that doesn't cut it.