You want difficulty? then simpy don't level up those skills, wear Iron Armor and an Iron weapon against Dragon Priests, if that's what you want fine with, me on the other side, if there's something that can make my character stronger, I'll do it.
Another solution would be playing, I don't know, Dark Souls or Gothic instead of this game...
I have a simple suggestion: In addition to skill requirements, advanced smithing/enchanting techniques should have character level requirements. For example, the game might stipulate that the player cannot make daedric armor until character level 25. This still gives the smithing players an advantage, because daedric objects don't appear randomly until level 46. However, this would also prevent the player from becoming too good too quickly. Everyone wins.
How does that sound to you guys?
How does that sound to you guys?
It sounds like the Fallout leveling system, which is 10000000000000000 X better than the crappy Skyrim leveling system.
