» Thu Jun 07, 2012 6:54 am
I believe that's what UESP.net states. While I haven't done any specific and extensive testing, I'd say that it's fairly accurate with my experiences in the game. Critical hits, including the sprinting critical hit perk for double critical damage, seem to do very negligible damage compared to the overall damage of the weapon your using (Provided that you have upgraded it from it's base damage via smithing or enchantments).
I ran some minor tests using the perks related to the sword, axe, and mace. I didn't really find any major differences when I had them as opposed to when I didn't have them. I just noticed that the critical damage was negligible and the bleeding damage was also negligible. The armor penetration for maces seemed decent, but also fairly negligible. If anything, the armor penetrating perk is probably the most valuable, but that's not saying much because the critical strike and bleeding perks are no good.
Personally, I didn't like the speed reduction of the Mace and the armor penetrating perks only affect foes with armor (As far as I know. I.e. Dragons, Trolls, etc. will not get affected by it.). Neither of the three perks seemed worthy of spending 3 perk points in. Although the Mace perk probably has the most potential (Provided it works as a 75% armor penetrator and not on some base number or what not) but it seems like most enemies are not armored enough for it to matter.
Just my two cents. Toodleoo.