Yeah, I hate that once you talk to him you're pretty much stuck with either doing the quest or having it in your journal forever. I made the mistake of talking to the innkeeper in Solitude trying to get a lead-in to some other quest, and he mentioned Jaree-Ra and then I had "talk to Jaree-Ra" stuck in my journal and I knew the only way to do that was going to get me stuck with Lights Out as well. Fortunately I'd just entered Solitude so I was able to reload the Autosave and skip talking to the innkeeper.
That happened to me on my most recent character, but I didn't catch it in time. However, I sort of roleplayed my way through that ordeal despite my character being a goody-two-shoes for the most part. She supports the Stormcloaks, so my reasoning is that my character is helping him out in order to disrupt Imperial supply lines, but only because he assured her that the sailors would be fine. Once the quest goes bad, my character will - guilt stricken - do the East Empire Company quest in Windhelm in order to atone and help the fallen sailors' comrades. That way I get to knock off two quests and my honorable Stormcloak roleplay isn't ruined. It's a bit of a stretch, to be sure, but it's better than having an uncompleted quest marker in my journal forever. I can live with the one for the Thieves Guild, which I'll never join with this character, but I want as few as possible.