Uhhh..

Post » Thu Jun 07, 2012 10:48 am

The Elder Scrolls' lore, the people of Skyrim and particularly the people of Falkreath hold will tell you that Falkreath has been the site of many many battles throughout history and the bodies of most of the men, women, elves, orcs, khajiit and argonians that have died in those battles are buried in the Falkreath graveyard; that of course is why the graveyard is so big. The Falkretah graveyard has its share of infamy throughout all of Skyrim and arguably throughout all of Tamriel, so visiting it in game feels a little exciting.

Until you get there; and see around thirty graves.



Reminds me of the 'epic large scale battles' that have been throughout the Elder Scrolls series.

The largest involving roughly thirty men.


Bethesda seems to like claiming that certain events, battles, places etc have an incredible scale when it is really not the case. A bit of a downer.
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Samantha Mitchell
 
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Post » Thu Jun 07, 2012 10:46 pm

That becuase in a gameworld like Bethesda's it's impossible to make thing 'real scale' .... even Daggerfall which is known as the biggest ES...and biggest gameworld of all time isn't a 1:1 scale.

Mutliple everything you see by about 500 - 1000 and you have the true scale the the lore claims. Cities of thousands of people etc, battle between large forces.


The games have a very scaled down version as computers of our time would not be able ot handle the epiciness of the true scale.
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Je suis
 
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Post » Thu Jun 07, 2012 9:38 pm

I understand. I've always felt as though cities could be a bit more populated, but as da mage said, system hardware's somewhat holding back the possibilities.
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BaNK.RoLL
 
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Post » Thu Jun 07, 2012 6:52 pm

That becuase in a gameworld like Bethesda's it's impossible to make thing 'real scale' .... even Daggerfall which is known as the biggest ES...and biggest gameworld of all time isn't a 1:1 scale.

Mutliple everything you see by about 500 - 1000 and you have the true scale the the lore claims. Cities of thousands of people etc, battle between large forces.


The games have a very scaled down version as computers of our time would not be able ot handle the epiciness of the true scale.

This is the cold hard truth. But what excites me is when the day comes when everything WILL have a 1:1 scale ratio.

It's a couple decades down the road, but eventually, TES Elsweyr will blow the socks off Skyrim
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Marie
 
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Post » Thu Jun 07, 2012 6:55 pm

i would like a little larger scale aswell
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Rachie Stout
 
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Post » Thu Jun 07, 2012 6:22 am

That becuase in a gameworld like Bethesda's it's impossible to make thing 'real scale'

1. Select a part of Falkreath hold
2. Tell Gamebryo to replace random trees with random graves/tombs(not accessible, basically rectangular rocks)
3. Some minor adjustments(set a musical theme, mob spawns, ambient light, etc.)
4. ???
5. PROFIT
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Harry Hearing
 
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Post » Thu Jun 07, 2012 5:05 pm

1. Select a part of Falkreath hold
2. Tell Gamebryo to replace random trees with random graves/tombs(not accessible, basically rectangular rocks)
3. Some minor adjustments(set a musical theme, mob spawns, ambient light, etc.)
4. ???
5. PROFIT

You can't just make a single part on a wildly different scale....then it really stands out.

And then the gameworld get too big, and the long strentches of randomly generated junk makes the gameworld boring....they found this out with Daggerfall and after that started the handcrafting instead of just generating everything.
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Ebony Lawson
 
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