One thing I'd like to see fixed...

Post » Thu Jun 07, 2012 7:28 pm

I'm level 55. I'm wondering around and run into a bandit camp/cave..and inside, I kid you not, every bandit I face was just that..a regular bandit. Even the end boss turned out to be a bandit. All wearing HIDE and FUR armors. I'm level 55...wears the damn daedric armor, ebony even? Using IRON swords? Comeon. This could/should have been implemented better. Don't get me wrong, I love the game..but this to me is dissappointing. I was like a Sherman Tank running over ants. Hopefully they'll change that in a patch or something, have enemies scale more accurately to your level and drop level appropriate gear.

Edit..I'm just talking regular bandits here, no suffix. Just bandits.
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claire ley
 
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Post » Fri Jun 08, 2012 3:13 am

Turn your flame shield on. Turn it on now.
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SiLa
 
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Post » Fri Jun 08, 2012 7:19 am

The level of something is set when you first enter. You must have entered this place at a lower level. When it re-spawns it re-spawns at the original level.
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Kahli St Dennis
 
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Post » Fri Jun 08, 2012 4:59 am

Turn your flame shield on. Turn it on now.

Why? Not trying to start a flame war. Simply giving my opinion. I don't come on these or any other forum to troll or flame. I just come on to give my thoughts and views, hopefully in a non-offensive manner. I have made all positive posts to this point..and defended the game to the hilt. I just would like to see them do something differently here.
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Calum Campbell
 
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Post » Thu Jun 07, 2012 9:44 pm

The level of something is set when you first enter. You must have entered this place at a lower level. When it re-spawns it re-spawns at the original level.

AHH ok, did not know this, thanks a lot :)
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Javaun Thompson
 
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Post » Thu Jun 07, 2012 9:46 pm

When you say 'fixed' what you clearly mean here is actually 'changed'.

'Fixed' would imply the game is not working as it was designed to. It is.
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Mel E
 
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Post » Fri Jun 08, 2012 5:00 am

This is a design decision and not a bug, so it's highly unlikely that this would be "fixed" (see Oblivion and the complaints about level scaling in that game). Your best bet is for a mod once the CS comes out.

They may take criticism like this under advisemant when designing their next game though.
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Ludivine Poussineau
 
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Post » Thu Jun 07, 2012 10:04 pm

I have to say, you are probably the first person I've seen in days expressing this opinion... Or at least having this "complaint"... Guess it just goes to show that all kinds of people will want all kinds of different things.
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Fam Mughal
 
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Post » Thu Jun 07, 2012 3:03 pm

My question is: Why would the scaling stop at 50 (or so I've heard) and not continue to scale with someone who wants to level past 50? If I find myself getting to lvl 50 and I'm not done playing this character then why should it be easy for me. Does everything stop scaling at 50?
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Jimmie Allen
 
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Post » Fri Jun 08, 2012 12:07 am

Why? Not trying to start a flame war. Simply giving my opinion. I don't come on these or any other forum to troll or flame. I just come on to give my thoughts and views, hopefully in a non-offensive manner. I have made all positive posts to this point..and defended the game to the hilt. I just would like to see them do something differently here.

It's just that bandits and marauders suddenly strutting around in daedric and glass gear as your own character leveled was one of the things in Oblivion everyone agreed was silly. They were bandits. Believably, they shouldn't have been able to afford these armors. The news of them being brought back down to leather and iron levels was greeted with relief during Skyrim's development. The other argument was that everything leveling alongside you in regard to attributes and gear undermined the very concept of leveling: becoming more powerful relative to your opponents. I reckon most people enjoy being able to go back to earlier areas and mop down the floor with enemies that used to challenge them.
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Charles Weber
 
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Post » Fri Jun 08, 2012 2:56 am

My question is: Why would the scaling stop at 50 (or so I've heard) and not continue to scale with someone who wants to level past 50? If I find myself getting to lvl 50 and I'm not done playing this character then why should it be easy for me. Does everything stop scaling at 50?

And that's two... I don't know if things stop scaling past lvl 50 though.. Although I have to admit, things seem a lot easier at level 65 then they did 15 levels ago, though that might just be because I started investing in the right skills. Regardless I personally like it because it makes me feel like I'm actually advancing instead of just staying the same.

I can imagine that they put a stop to leveling because of that, you know just to make you feel like after a certain moment you surpass the common people.
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Pumpkin
 
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Post » Thu Jun 07, 2012 10:47 pm

I'm level 55. I'm wondering around and run into a bandit camp/cave..and inside, I kid you not, every bandit I face was just that..a regular bandit. Even the end boss turned out to be a bandit. All wearing HIDE and FUR armors. I'm level 55...wears the damn daedric armor, ebony even? Using IRON swords? Comeon. This could/should have been implemented better. Don't get me wrong, I love the game..but this to me is dissappointing. I was like a Sherman Tank running over ants. Hopefully they'll change that in a patch or something, have enemies scale more accurately to your level and drop level appropriate gear.

Edit..I'm just talking regular bandits here, no suffix. Just bandits.

Not at all trying to "detract" from your play style, but Ebony and Daedric armors detracts from the game. The most fun I've had playing through was on my char who only used iron weapons and armor. And let me tell you this, once NPCs start spawning with glass armor and the like, you've never seen adversity like that before.
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Nicholas
 
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Post » Thu Jun 07, 2012 11:41 pm

Good news is, you killed a whole pile of upstart bandits before they got serious and did some real damage to the Hold. Someone somewhere owes you one! From puny bandits mighty oak trees grow... or something like that... :biggrin: They must start somewhere after you wiped out all the competition!
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Antonio Gigliotta
 
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Post » Thu Jun 07, 2012 7:14 pm

Yeah of course I want to woop eventually. I guess that makes sense and I haven't been anywhere close to 50 so I'll have to see for myself. And I agree bandits shouldn't really have the best armor to make it more difficult. I could see a bandit leader who might have those armors on but all of them would just be silly.
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Josephine Gowing
 
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Post » Thu Jun 07, 2012 4:38 pm

The level of something is set when you first enter. You must have entered this place at a lower level. When it re-spawns it re-spawns at the original level.

Is this definitely the case?

Cause I'm almost certain that ive come across different. When you head East out of whiterun and there is that bandit infested tower with a high bridge across the water... Ive cleared that at lvl 6 or something, then come back at 30 and sure ive had higher level bandits (ie 'marauders' or whatever they are called) that have respawned.

Either:

1. I'm wrong
2. They are different cause they are outside
3. ...something else?
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Karine laverre
 
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Post » Fri Jun 08, 2012 2:23 am

Yeah of course I want to woop eventually. I guess that makes sense and I haven't been anywhere close to 50 so I'll have to see for myself. And I agree bandits shouldn't really have the best armor to make it more difficult. I could see a bandit leader who might have those armors on but all of them would just be silly.

Bandit leaders in this game won't level up to extremely high pieces of armor... Most of the time they just stick to steel which makes the most sense. They do get stronger though.


Is this definitely the case?

Cause I'm almost certain that ive come across different. When you head East out of whiterun and there is that bandit infested tower with a high bridge across the water... Ive cleared that at lvl 6 or something, then come back at 30 and sure ive had higher level bandits (ie 'marauders' or whatever they are called) that have respawned.

Either:

1. I'm wrong
2. They are different cause they are outside
3. ...something else?

I've had that as well, but I think that might be because it's outside and not actually in a cell... Or you know perhaps new bandits just moved in that happened to be more powerful then the one's you've killed.
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Robyn Howlett
 
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Post » Thu Jun 07, 2012 7:09 pm

Do you want level 64 bandit camps equipped in ebony armor? Oblivion did, and that had flaws.

The compromise in Skyrim was already stated - you go in once and it gets "locked." I could be wrong, but I thought I saw an early level dungeon "respawn" after a month after cleared, and they were all of the old level. That seems broken.

Not all creatures scale. Saber cats have a few variants at a few different levels. They may turn into new creatures as you get higher level, but not every Sabre Cat should turn into an Ancient Dragon because you're at top level. So you have a "de facto" levelling stop, which is really where the 50 comes from. There are some leveled enemies, like bandit chiefs, that may be able to though. Remember, some players will intentionally "gimp" themself by taking non focused crafting or non-combat skills, so the game has to stop the leveling at some point. Level 80 combat focused has to fight the same as Level 80 non-combat focused enemies unless they have a better algorithm.

I do hope challenge does not have to be mutually exclusive with a "sensible" game world. I'd hate my immersion to be destroyed because they have to put the toughest creature possible inside Honeybear Cave which sits a few yards out of town.
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Roanne Bardsley
 
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Post » Fri Jun 08, 2012 5:59 am

I think everything caps at 50. It is, after all, the character level soft cap, i.e. the level at which levelling starts slowing down because the core skills of your build peaked and you only gain progress from abilities you do not tend to use. I know level progression slowed down for me pretty dramatically once I got there. So from a design perspective, with core skills at or near 100, as a developper I'd have considered most characters 'finished' and stopped scaling there to make sure things stayed balanced. Think about it: if scaling goes past 50 all the way to 81, enemy health will keep increasing while your damage from one-handed or archery or destruction stays the same.
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James Baldwin
 
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Post » Fri Jun 08, 2012 3:52 am

Level scaling should indeed stop at a certain level, but here is an idea: your reputation has triggered some really nasty charcters and their minions to come looking for you and your loved ones/allies, as you are now a rising threat to them...Think of it as random encounters and events triggering quests. It could start at 50 and go to 70.
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Jack Bryan
 
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