» Thu Jun 07, 2012 7:09 pm
Do you want level 64 bandit camps equipped in ebony armor? Oblivion did, and that had flaws.
The compromise in Skyrim was already stated - you go in once and it gets "locked." I could be wrong, but I thought I saw an early level dungeon "respawn" after a month after cleared, and they were all of the old level. That seems broken.
Not all creatures scale. Saber cats have a few variants at a few different levels. They may turn into new creatures as you get higher level, but not every Sabre Cat should turn into an Ancient Dragon because you're at top level. So you have a "de facto" levelling stop, which is really where the 50 comes from. There are some leveled enemies, like bandit chiefs, that may be able to though. Remember, some players will intentionally "gimp" themself by taking non focused crafting or non-combat skills, so the game has to stop the leveling at some point. Level 80 combat focused has to fight the same as Level 80 non-combat focused enemies unless they have a better algorithm.
I do hope challenge does not have to be mutually exclusive with a "sensible" game world. I'd hate my immersion to be destroyed because they have to put the toughest creature possible inside Honeybear Cave which sits a few yards out of town.